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<blockquote data-quote="Quickleaf" data-source="post: 6442273" data-attributes="member: 20323"><p><span style="font-size: 15px"><span style="color: DarkOrange">Lycanthrope, Seawolf</span></span></p><p><em>Medium humanoid (human, shapechanger), chaotic evil</em></p><p>AC 12 in humanoid form, 13 (natural armor) in seawolf or hybrid form</p><p>HP 58 (9d8+18)</p><p>Speed 30 ft in humanoid or hybrid form (10 ft, swim 40 ft in seawolf form)</p><p>Str 15 (+2) Dex 14 (+2) Con 14 (+2) Int 10 (+0) Wis 11 (+0) Cha 10 (+0)</p><p>Skills perception +4, stealth +4</p><p>Senses darkvision 60 ft, passive perception 14</p><p>Languages English (Common) and 2 others, can't speak in seawolf form</p><p>Challenge 3 (XP 700)</p><p></p><p>TRAITS</p><p>Keen Hearing and Smell. The seawolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.</p><p>Hold Breath. The seawolf can holds its breath for a number of minutes equal to its Constitution score (14).</p><p>Shapechanger. The seawolf can use its action to polymorph into a wolf-headed sea lion or a wolf-humanoid hybrid, or back into its true form, which is humanoid. Its AC, speed, and attack modes change with its forms. When the seawolf dies it reverts to its true form.</p><p></p><p>ACTIONS</p><p>Multiattack (seawolf or hybrid form only). The seawolf makes 2 attacks, any combination of bite and claw attacks.</p><p>Bite (seawolf or hybrid form only). Melee weapon attack. Attack: +4 hit, reach 5-ft, one target. Hit: 7 (2d4+2) piercing damage. If the target is humanoid, it must succeed on a DC 12 Cnsittuion save or be cursed with seawolf lycanthropy.</p><p>Claws (hybrid form only). Melee weapon attack. Attack: +4 hit, reach 5-ft, one target. Hit: 6 (1d8+2) slashing damage.</p><p>Boarding Axe, two hands (humanoid form only). Melee weapon attack. Attack: +4 hit, reach 5-ft, one target. Hit: 7 (1d10+2) slashing damage.</p><p></p><p><img src="http://www.padnd.com/monster_manual/images/mm2/lycseawf.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6442273, member: 20323"] [size=4][color=DarkOrange]Lycanthrope, Seawolf[/color][/size] [i]Medium humanoid (human, shapechanger), chaotic evil[/i] AC 12 in humanoid form, 13 (natural armor) in seawolf or hybrid form HP 58 (9d8+18) Speed 30 ft in humanoid or hybrid form (10 ft, swim 40 ft in seawolf form) Str 15 (+2) Dex 14 (+2) Con 14 (+2) Int 10 (+0) Wis 11 (+0) Cha 10 (+0) Skills perception +4, stealth +4 Senses darkvision 60 ft, passive perception 14 Languages English (Common) and 2 others, can't speak in seawolf form Challenge 3 (XP 700) TRAITS Keen Hearing and Smell. The seawolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. Hold Breath. The seawolf can holds its breath for a number of minutes equal to its Constitution score (14). Shapechanger. The seawolf can use its action to polymorph into a wolf-headed sea lion or a wolf-humanoid hybrid, or back into its true form, which is humanoid. Its AC, speed, and attack modes change with its forms. When the seawolf dies it reverts to its true form. ACTIONS Multiattack (seawolf or hybrid form only). The seawolf makes 2 attacks, any combination of bite and claw attacks. Bite (seawolf or hybrid form only). Melee weapon attack. Attack: +4 hit, reach 5-ft, one target. Hit: 7 (2d4+2) piercing damage. If the target is humanoid, it must succeed on a DC 12 Cnsittuion save or be cursed with seawolf lycanthropy. Claws (hybrid form only). Melee weapon attack. Attack: +4 hit, reach 5-ft, one target. Hit: 6 (1d8+2) slashing damage. Boarding Axe, two hands (humanoid form only). Melee weapon attack. Attack: +4 hit, reach 5-ft, one target. Hit: 7 (1d10+2) slashing damage. [img]http://www.padnd.com/monster_manual/images/mm2/lycseawf.gif[/img] [/QUOTE]
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