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<blockquote data-quote="Quickleaf" data-source="post: 6444310" data-attributes="member: 20323"><p><span style="color: DarkOrange"><span style="font-size: 15px">Skull Crab</span></span></p><p><em>Tiny undead, unaligned</em></p><p>AC 13 (natural armor)</p><p>HP 3 (1d4+1)</p><p>Speed 20 ft, swim 20 ft</p><p>Str 8 (-1) Dex 14 (+2) Con 12 (+1) Int 2 (-4) Wis 8 (-1) Cha 3 (-4)</p><p>Damage Vulnerabilities bludgeoning</p><p>Damage Immunities poison</p><p>Condition Immunities exhaustion, poisoned</p><p>Skills Athletics +3, Stealth +4</p><p>Senses blindsight 30 ft, passive perception 9</p><p>Languages --</p><p>Challenge 1/8 (XP 100)</p><p></p><p>TRAITS</p><p>Amphibious. The skull crab can breath air and water.</p><p>Skull Likeness. By burying its legs into the ground, the skull crab can appear to be an ordinary humanoid skull when viewed from more than 30 feet away.</p><p></p><p>ACTIONS</p><p>Claw. Melee weapon attack. Attack: +4 hit, reach 5-ft, one target. Hit: 4 (1d4+2) piercing damage, and on a natural 20 to hit the skull crab jumps on the target's face, dealing an extra 4 damage and initiating a grapple. While the target is grappled by the skull crab, all other creatures are heavily obscured for the target. For each round the target ends its turn still grappled by the skull crab, they take 4 damage automatically.</p><p></p><p></p><p></p><p>This monster is adapted from the OGL Skull Crab from <u>Monster Encyclopedia I: Ravagers of the Realms</u> (by August Hahn, Gareth Hanrahan, and Lizard; Mongoose Publishing, 2004; <a href="http://www.purpleduckgames.com/mstskull-crab" target="_blank">Purple Duck Games</a>)</p><p></p><p><a href="http://fc04.deviantart.net/fs13/i/2010/182/1/b/Hermit_Crab_in_Skull_by_hwango.jpg" target="_blank"><img src="http://fc04.deviantart.net/fs13/i/2010/182/1/b/Hermit_Crab_in_Skull_by_hwango.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p><span style="color: DarkOrange"><span style="font-size: 15px">Skum</span></span></p><p><em>Medium humanoid, lawful evil</em></p><p>AC 12</p><p>HP 26 (4d8+8)</p><p>Speed 15 ft, swim 35 ft</p><p>Str 18 (+4) Dex 14 (+2) Con 14 (+2) Int 6 (-2) Wis 6 (-2) Cha 3 (-4)</p><p>Damage Vulnerabilities psychic</p><p>Senses darkvision 60 ft, tremorsense (underwater only) 60 ft, passive perception 8</p><p>Languages Limited telepathy with other skum and its aberration masters</p><p>Challenge 1/2 (XP 100)</p><p></p><p>TRAITS</p><p>Aberration Thrall. While in the presence of a master aberration, skum are immune to fear and charm effects from non-aberrations.</p><p>Slippery. Skum have advantage on their Strength (Athletics) or Dexterity (Acrobatics) checks to escape a grapple.</p><p>Water Breathing. Skum can only breathe air for a number of minutes equal to their Constitution score (14), after that they begin drowning.</p><p></p><p>ACTIONS</p><p>Multiattack. On land, a skum makes a bite and a claw attack. Underwater, a skum makes a bite, claw, and tail slap attack.</p><p>Bite. Attack: +6 hit, reach 5-ft, one target. Hit: 8 (1d8+4) piercing damage.</p><p>Claw. Attack: +6 hit, reach 5-ft, one target. Hit: 6 (1d4+4) piercing damage.</p><p>Tail Slap. Attack: +6 hit, reach 5-ft, one target. Hit: 6 (1d4+4) bludgeoning damage.</p><p></p><p><img src="http://bogleech.com/dnd/skum.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6444310, member: 20323"] [color=DarkOrange][size=4]Skull Crab[/size][/color] [i]Tiny undead, unaligned[/i] AC 13 (natural armor) HP 3 (1d4+1) Speed 20 ft, swim 20 ft Str 8 (-1) Dex 14 (+2) Con 12 (+1) Int 2 (-4) Wis 8 (-1) Cha 3 (-4) Damage Vulnerabilities bludgeoning Damage Immunities poison Condition Immunities exhaustion, poisoned Skills Athletics +3, Stealth +4 Senses blindsight 30 ft, passive perception 9 Languages -- Challenge 1/8 (XP 100) TRAITS Amphibious. The skull crab can breath air and water. Skull Likeness. By burying its legs into the ground, the skull crab can appear to be an ordinary humanoid skull when viewed from more than 30 feet away. ACTIONS Claw. Melee weapon attack. Attack: +4 hit, reach 5-ft, one target. Hit: 4 (1d4+2) piercing damage, and on a natural 20 to hit the skull crab jumps on the target's face, dealing an extra 4 damage and initiating a grapple. While the target is grappled by the skull crab, all other creatures are heavily obscured for the target. For each round the target ends its turn still grappled by the skull crab, they take 4 damage automatically. This monster is adapted from the OGL Skull Crab from [u]Monster Encyclopedia I: Ravagers of the Realms[/u] (by August Hahn, Gareth Hanrahan, and Lizard; Mongoose Publishing, 2004; [url=http://www.purpleduckgames.com/mstskull-crab]Purple Duck Games[/url]) [url=http://fc04.deviantart.net/fs13/i/2010/182/1/b/Hermit_Crab_in_Skull_by_hwango.jpg][img]http://fc04.deviantart.net/fs13/i/2010/182/1/b/Hermit_Crab_in_Skull_by_hwango.jpg[/img][/url] [color=DarkOrange][size=4]Skum[/size][/color] [i]Medium humanoid, lawful evil[/i] AC 12 HP 26 (4d8+8) Speed 15 ft, swim 35 ft Str 18 (+4) Dex 14 (+2) Con 14 (+2) Int 6 (-2) Wis 6 (-2) Cha 3 (-4) Damage Vulnerabilities psychic Senses darkvision 60 ft, tremorsense (underwater only) 60 ft, passive perception 8 Languages Limited telepathy with other skum and its aberration masters Challenge 1/2 (XP 100) TRAITS Aberration Thrall. While in the presence of a master aberration, skum are immune to fear and charm effects from non-aberrations. Slippery. Skum have advantage on their Strength (Athletics) or Dexterity (Acrobatics) checks to escape a grapple. Water Breathing. Skum can only breathe air for a number of minutes equal to their Constitution score (14), after that they begin drowning. ACTIONS Multiattack. On land, a skum makes a bite and a claw attack. Underwater, a skum makes a bite, claw, and tail slap attack. Bite. Attack: +6 hit, reach 5-ft, one target. Hit: 8 (1d8+4) piercing damage. Claw. Attack: +6 hit, reach 5-ft, one target. Hit: 6 (1d4+4) piercing damage. Tail Slap. Attack: +6 hit, reach 5-ft, one target. Hit: 6 (1d4+4) bludgeoning damage. [img]http://bogleech.com/dnd/skum.jpg[/img] [/QUOTE]
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