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<blockquote data-quote="Quickleaf" data-source="post: 6459731" data-attributes="member: 20323"><p><span style="color: DarkOrange"><span style="font-size: 15px">Bernard Desjean, Baron de Pointis</span></span></p><p><em>Medium humanoid (human), neutral evil</em></p><p>AC 17 (dual wielder, heavy armor house rule, ring of protection)</p><p>HP 121 (22d8+22) </p><p>Speed 30 ft</p><p>Str 12 (+1) / 20 (+5) for his Red Right Hand Dex 18 (+4) Con 13 (+1) Int 18 (+4) Wis 14 (+2) Cha 18 (+4)</p><p>Skills arcana +10, deception +10, history +10, insight +8, intimidation +10, perception +8, persuasion +10</p><p>Tools (+6) chess set, navigator's tools, watercraft</p><p>Saving Throws Dexterity +11, Constitution +8, Wisdom +9, and +1 to all other saves</p><p>Feats defensive duelist, dual wielder, martial adept (x2), resilient, war caster</p><p>Senses passive perception 18</p><p>Languages English, Dutch, French, Spanish, Latin</p><p>Challenge 10 (XP 5,900); Fighter (eldritch knight) 19</p><p></p><p>ROLEPLAYING</p><p>Bond. Petro's Red Eye. The Baron seeks the Ge Rouge (Red Eye) from the sunken wreck of La Gloriosa.</p><p>Ideal. Power. The Baron believes that if he can gain enough power, no one will tell him what to do. (Evil)</p><p>Flaw. If someone does the Baron injury, he will crush them, ruin their name, and salt their fields. He is also convinced that any strategic flaws are always someone else's fault and never his own.</p><p>Personality Trait. The Baron is overly fond of reciting his military victories and bits of military history. However, he is extremely circumspect about discussing sensitive matters unless suitable magic preparations are taken against potential divination.</p><p></p><p>FORTUNES</p><p>Old Salt (missing hand), Artifact (Red Right Hand)*, Contacts (Dunkirkers), Fencing School (Scrimia), Magic Trinkets (Épée Acérée +2, Ring of Protection), Military Rank (Chef d'Escadre)*, Ship Mage, Accursed (Red Right Hand), Enemy (Caillou), Enemy (Captain Alvaro Díaz de Cartagena), Enemy (François L'Ollonais), Obsessed with Treasure, Wanted (Britain & Netherlands)</p><p>[SBLOCK=New Fortunes: Artifact, Military Rank]</p><p><strong>Artifact:</strong> This Good Fortune is unique to NPCs and can only be gained by a PC who acquires an artifact thru play. In fact, attuning to an artifact requires taking this fortune, so it must be balanced out by an Ill Fortune, often a curse or enemy related to the artifact.</p><p></p><p><strong>Military Rank:</strong> Military rank signifies an officer's rank in one of the world's navies. While you are expected to follow the orders of your superiors, you also can give commands to lower ranking soldiers, requisition military equipment and weapons, and gain access to military forts and prisons. You are also familiar with military hierarchy and etiquette.[/SBLOCK]</p><p>TRAITS</p><p>Eldritch Strike. When Baron de Pointis hits a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell cast by the Baron before the end of his next turn.</p><p>Fame (8). Baron de Pointis gains a +4 bonus to Sway checks and any crew he captains increases their quality by one rank.</p><p>Maneuvers. Baron de Pointis has 2d6 superiority dice which he can spend to use certain fencing maneuvers (save DC 18). He regains these superiority dice at the end of a short or long rest.</p><p>Red Right Hand. If the Red Right Hand is ever removed from Baron de Pointis, he dies.</p><p>Spellcasting. Baron de Pointis casts spells as an 19th level Eldritch knight (save DC 18, spell attack +10).</p><p>Cantrips: chill touch (4d8, stacks with damage from his Red Right Hand when used in melee), mage hand, mariner's boon*, message</p><p>1st Level (4 slots): burning hands, detect magic, magic missile, shield (reaction)</p><p>2nd Level (3 slots): gust of wind, locate object, shatter</p><p>3rd Level (3 slots): counterspell, fireball, sending</p><p>4th Level (1 slot): fire shield, mordenkainen's private sanctum</p><p>War Caster: Baron de Pointis has advantage on Constitution checks made to maintain concentration on a spell when he takes damage. He can perform the somatic component of spells when with weapons is both hands. When a hostile creature's movement provokes an opportunity attack from the Baron, he may use his reaction to cast a spell instead.</p><p>Weapon Bond. Baron de Pointis' Épée Acérée +2 and Red Right Hand cannot be disarmed unless he is incapacitated, and he can summon either to him as a bonus action so long as they are on the same plane.</p><p></p><p>ACTIONS</p><p>Multiattack. Baron de Pointis makes 3 attacks, one of which may be a spell, and he also makes one attack with his Red Right Hand.</p><p>Épée Acérée +2. Melee weapon attack. Attack: +12 hit, reach 5-ft, one target. Hit: 10 (1d8+6) piercing damage. On a critical hit, the attack deals an extra 9 (2d8) damage.</p><p>Red Right Hand (touch). Melee weapon attack. Attack: +11 hit, reach 5-ft, one target. Hit: 14 (2d8+5) cold damage.</p><p>Red Right Hand (spells). Baron de Pointis can cast the following spells thru the hand (save DC 18): finger of death (5 charges), teleport (3 charges), slow (2 charges), or sleep (1 charge). Each time the Baron casts a spell using the hand, he must make a DC 18 Wisdom save or be compelled to perform some evil act. The Red Right Hand has 8 charges, and regains 1d4+4 charges at dawn.</p><p></p><p>SPECIAL</p><p>Beat (expend 1 superiority die). Baron de Pointis strikes his opponent's melee weapon before attacking, dealing +1d6 damage and the opponent must make a DC 18 Dexterity save or lose one attack on their next turn.</p><p>Lunging Attack (expend 1 superiority die). Baron de Pointis makes a melee attack at reach 10 feet, and if it hits he deals +1d6 damage.</p><p></p><p>BONUS ACTIONS</p><p>Arcane Charge (recharge short rest). Baron de Pointis teleports up to 30 feet to a space he can see, and gains an extra action that turn.</p><p>Bonetti's Defense. Baron de Pointis can Disengage as a bonus action.</p><p>Botta Segrete (expend 1 superiority die). When Baron de Pointis hits with a melee attack he can deal +1d6 damage and make the attack completely unavoidable - it cannot be parried or dodged, nor can the damage it deals be reduced in any way.</p><p></p><p>REACTIONS</p><p>Defensive Duelist. When a melee attack would hit Baron de Pointis, he may add +6 to his AC against that attack.</p><p>Riposte (expend 1 superiority die). When a creature misses Baron de Pointis with a melee attack, he can use his reaction to make a melee attack against the creature. If the attack hits, he deals +1d6 damage.</p><p></p><p>LEGENDARY ACTIONS</p><p>As wielder of the Red Right Hand, Baron de Pointis can take 3 legendary actions each round, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Baron regains spent legendary actions at the start of his turn. </p><p></p><p>Cantrip. The Baron casts chill touch or mage hand thru the hand.</p><p>Horrid Wilting (costs 2 actions & 1 charge). The Baron causes everything within 30 feet to desiccate, water draining into the hand as per a destroy water spell. All creatures within range must make a DC 15 Constitution save or suffer a level of exhaustion, and if they already have a level of exhaustion they suffer 2 levels instead. Plant and water-based creatures have disadvantage on this saving throw.</p><p>Steal Secrets. The Baron makes a telekinetic grapple attempt against a target he can see within 30 feet using the hand. If successful, he drains a spell slot of up to 3rd level from the target, regaining the corresponding spell slot himself. In addition, the Baron makes an opposed Wisdom (Insight) check versus the target Charisma (Deception), and if successful, he learns one fact or secret about the target; creatures immune to being charmed are immune to this effect. He can maintain this grapple thru concentration.</p><p></p><p><img src="http://cache2.asset-cache.net/gc/163234086-portrait-of-samuel-hood-british-viscount-and-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=3nPYo%2FH3rSB4VI39fnwoKVIpNfdRRcrJuz9Qhr34oiw%3D" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>A renowned Chef d'Escarde (Rear Admiral), the 67 year old Bernard Desjean, Baron de Pointis, has had a long and successful naval career both in the French Navy and as a privateer. Most famous for the Raid on Cartagena in 1697, this venture made the Baron immensely wealthy and something of a celebrity figure in the court of King Louis XIV; he even published his exploits in a rather biased account that overlooked his troubles with buccaneers belonging to the Brethren of the Coast. For several years during the War of Spanish Succession he also lead the Dunkirker privateers against the Netherlands. After his defeat at the Twelfth Siege of Gibraltar, the Baron retired from active military service to pursue his own clandestine agenda.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6459731, member: 20323"] [color=DarkOrange][size=4]Bernard Desjean, Baron de Pointis[/size][/color] [i]Medium humanoid (human), neutral evil[/i] AC 17 (dual wielder, heavy armor house rule, ring of protection) HP 121 (22d8+22) Speed 30 ft Str 12 (+1) / 20 (+5) for his Red Right Hand Dex 18 (+4) Con 13 (+1) Int 18 (+4) Wis 14 (+2) Cha 18 (+4) Skills arcana +10, deception +10, history +10, insight +8, intimidation +10, perception +8, persuasion +10 Tools (+6) chess set, navigator's tools, watercraft Saving Throws Dexterity +11, Constitution +8, Wisdom +9, and +1 to all other saves Feats defensive duelist, dual wielder, martial adept (x2), resilient, war caster Senses passive perception 18 Languages English, Dutch, French, Spanish, Latin Challenge 10 (XP 5,900); Fighter (eldritch knight) 19 ROLEPLAYING Bond. Petro's Red Eye. The Baron seeks the Ge Rouge (Red Eye) from the sunken wreck of La Gloriosa. Ideal. Power. The Baron believes that if he can gain enough power, no one will tell him what to do. (Evil) Flaw. If someone does the Baron injury, he will crush them, ruin their name, and salt their fields. He is also convinced that any strategic flaws are always someone else's fault and never his own. Personality Trait. The Baron is overly fond of reciting his military victories and bits of military history. However, he is extremely circumspect about discussing sensitive matters unless suitable magic preparations are taken against potential divination. FORTUNES Old Salt (missing hand), Artifact (Red Right Hand)*, Contacts (Dunkirkers), Fencing School (Scrimia), Magic Trinkets (Épée Acérée +2, Ring of Protection), Military Rank (Chef d'Escadre)*, Ship Mage, Accursed (Red Right Hand), Enemy (Caillou), Enemy (Captain Alvaro Díaz de Cartagena), Enemy (François L'Ollonais), Obsessed with Treasure, Wanted (Britain & Netherlands) [SBLOCK=New Fortunes: Artifact, Military Rank] [b]Artifact:[/b] This Good Fortune is unique to NPCs and can only be gained by a PC who acquires an artifact thru play. In fact, attuning to an artifact requires taking this fortune, so it must be balanced out by an Ill Fortune, often a curse or enemy related to the artifact. [b]Military Rank:[/b] Military rank signifies an officer's rank in one of the world's navies. While you are expected to follow the orders of your superiors, you also can give commands to lower ranking soldiers, requisition military equipment and weapons, and gain access to military forts and prisons. You are also familiar with military hierarchy and etiquette.[/SBLOCK] TRAITS Eldritch Strike. When Baron de Pointis hits a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell cast by the Baron before the end of his next turn. Fame (8). Baron de Pointis gains a +4 bonus to Sway checks and any crew he captains increases their quality by one rank. Maneuvers. Baron de Pointis has 2d6 superiority dice which he can spend to use certain fencing maneuvers (save DC 18). He regains these superiority dice at the end of a short or long rest. Red Right Hand. If the Red Right Hand is ever removed from Baron de Pointis, he dies. Spellcasting. Baron de Pointis casts spells as an 19th level Eldritch knight (save DC 18, spell attack +10). Cantrips: chill touch (4d8, stacks with damage from his Red Right Hand when used in melee), mage hand, mariner's boon*, message 1st Level (4 slots): burning hands, detect magic, magic missile, shield (reaction) 2nd Level (3 slots): gust of wind, locate object, shatter 3rd Level (3 slots): counterspell, fireball, sending 4th Level (1 slot): fire shield, mordenkainen's private sanctum War Caster: Baron de Pointis has advantage on Constitution checks made to maintain concentration on a spell when he takes damage. He can perform the somatic component of spells when with weapons is both hands. When a hostile creature's movement provokes an opportunity attack from the Baron, he may use his reaction to cast a spell instead. Weapon Bond. Baron de Pointis' Épée Acérée +2 and Red Right Hand cannot be disarmed unless he is incapacitated, and he can summon either to him as a bonus action so long as they are on the same plane. ACTIONS Multiattack. Baron de Pointis makes 3 attacks, one of which may be a spell, and he also makes one attack with his Red Right Hand. Épée Acérée +2. Melee weapon attack. Attack: +12 hit, reach 5-ft, one target. Hit: 10 (1d8+6) piercing damage. On a critical hit, the attack deals an extra 9 (2d8) damage. Red Right Hand (touch). Melee weapon attack. Attack: +11 hit, reach 5-ft, one target. Hit: 14 (2d8+5) cold damage. Red Right Hand (spells). Baron de Pointis can cast the following spells thru the hand (save DC 18): finger of death (5 charges), teleport (3 charges), slow (2 charges), or sleep (1 charge). Each time the Baron casts a spell using the hand, he must make a DC 18 Wisdom save or be compelled to perform some evil act. The Red Right Hand has 8 charges, and regains 1d4+4 charges at dawn. SPECIAL Beat (expend 1 superiority die). Baron de Pointis strikes his opponent's melee weapon before attacking, dealing +1d6 damage and the opponent must make a DC 18 Dexterity save or lose one attack on their next turn. Lunging Attack (expend 1 superiority die). Baron de Pointis makes a melee attack at reach 10 feet, and if it hits he deals +1d6 damage. BONUS ACTIONS Arcane Charge (recharge short rest). Baron de Pointis teleports up to 30 feet to a space he can see, and gains an extra action that turn. Bonetti's Defense. Baron de Pointis can Disengage as a bonus action. Botta Segrete (expend 1 superiority die). When Baron de Pointis hits with a melee attack he can deal +1d6 damage and make the attack completely unavoidable - it cannot be parried or dodged, nor can the damage it deals be reduced in any way. REACTIONS Defensive Duelist. When a melee attack would hit Baron de Pointis, he may add +6 to his AC against that attack. Riposte (expend 1 superiority die). When a creature misses Baron de Pointis with a melee attack, he can use his reaction to make a melee attack against the creature. If the attack hits, he deals +1d6 damage. LEGENDARY ACTIONS As wielder of the Red Right Hand, Baron de Pointis can take 3 legendary actions each round, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Baron regains spent legendary actions at the start of his turn. Cantrip. The Baron casts chill touch or mage hand thru the hand. Horrid Wilting (costs 2 actions & 1 charge). The Baron causes everything within 30 feet to desiccate, water draining into the hand as per a destroy water spell. All creatures within range must make a DC 15 Constitution save or suffer a level of exhaustion, and if they already have a level of exhaustion they suffer 2 levels instead. Plant and water-based creatures have disadvantage on this saving throw. Steal Secrets. The Baron makes a telekinetic grapple attempt against a target he can see within 30 feet using the hand. If successful, he drains a spell slot of up to 3rd level from the target, regaining the corresponding spell slot himself. In addition, the Baron makes an opposed Wisdom (Insight) check versus the target Charisma (Deception), and if successful, he learns one fact or secret about the target; creatures immune to being charmed are immune to this effect. He can maintain this grapple thru concentration. [img]http://cache2.asset-cache.net/gc/163234086-portrait-of-samuel-hood-british-viscount-and-gettyimages.jpg?v=1&c=IWSAsset&k=2&d=3nPYo%2FH3rSB4VI39fnwoKVIpNfdRRcrJuz9Qhr34oiw%3D[/img] A renowned Chef d'Escarde (Rear Admiral), the 67 year old Bernard Desjean, Baron de Pointis, has had a long and successful naval career both in the French Navy and as a privateer. Most famous for the Raid on Cartagena in 1697, this venture made the Baron immensely wealthy and something of a celebrity figure in the court of King Louis XIV; he even published his exploits in a rather biased account that overlooked his troubles with buccaneers belonging to the Brethren of the Coast. For several years during the War of Spanish Succession he also lead the Dunkirker privateers against the Netherlands. After his defeat at the Twelfth Siege of Gibraltar, the Baron retired from active military service to pursue his own clandestine agenda. [/QUOTE]
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