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<blockquote data-quote="Quickleaf" data-source="post: 6461178" data-attributes="member: 20323"><p><span style="color: DarkOrange"><span style="font-size: 15px">La Mosca Española</span></span></p><p><em>Medium humanoid (half-elf), neutral</em></p><p>AC 17 (leather, heavy armor house rule)</p><p>HP 82 (15d8+15)</p><p>Speed 30 ft</p><p>Str 10 (+0) Dex 20 (+5) Con 12 (+1) Int 15 (+2) Wis 16 (+3) Cha 18 (+4)</p><p>Saving Throws Dexterity +8 (advantage versus spells), Intelligence +5, disadvantage on Wisdom saves against fear effects</p><p>Skills acrobatics +8, arcana +5, athletics +6*, deception +10*, insight +6, intimidation +7, investigation +8*, perception +6, persuasion +7, sleight of hand +8, stealth +11*</p><p>Tools (+3) chess set, disguise kit, forgery kit, poisoner's kit, thieves tools</p><p>Condition Immunities sleep</p><p>Feats mage slayer, martial adept</p><p>Senses darkvision 60 ft, passive perception 16</p><p>Languages English, Catalan, French, Portugese, Spanish, Thieves' Cant</p><p>Challenge 7 (XP 2,900); Fighter (battle master) 5 / Rogue (assassin) 9</p><p></p><p>ROLEPLAYING</p><p>Bond. Let Sunken Treasures Lie. La Mosca knows all too well the dangerous magics that sunk with La Gloriosa, and her mission is to prevent those from entering the wrong (non-Spanish) hands.</p><p>Ideal. Subterfuge. Protect the ignorant masses from magical threats by facing them in the shadows thru questionable means. (Neutral)</p><p>Flaw. La Mosca is suspicious of and biased against magic-users. Also, due to the nature of her work she has trouble forming close friendships.</p><p>Personality Trait. La Mosca falls in and out of love easily, and is always pursuing some romantic interest...usually with an angle.</p><p></p><p>FORTUNES</p><p>Casanova, Superstitious, Contacts (spy network), Fencing School (La Destreza), Patron (El Ministerio)*, Enemy (Baron de Pointis), Wanted (Britain & Netherlands), Wastrel</p><p>[SBLOCK=New Fortune: Patron]</p><p><strong>Patron:</strong> You have a patron, either a powerful individual like a king or cardinal, or a far-reaching organization. In exchange for your service, your patron will provide you with paying jobs, quality room and board, equipment, healing, and potentially backup if the situation calls for it. Additionally, each patron will have a required code of conudct and offer a unique benefit. </p><p></p><p>For example, El Ministerio de Inteligencia de Los Indies requires its agents to hunt down magical threats to New Spain and the Sun King. Agents benefit from intelligence reports and a spy network, and can reach an El Ministerio contact at most Spanish ports.[/SBLOCK]</p><p>TRAITS</p><p>Assassinate. La Mosca has advantage on attacks against creatures that haven't yet acted in the initiative yet. When she hits a surprised creature, she automatically inflicts a critical hit.</p><p>Evasion. When La Mosca is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.</p><p>Maneuvers. La Mosca has 5d8 superiority dice which she can spend to use certain fencing maneuvers (save DC 16). She regains these superiority dice at the end of a short or long rest.</p><p>Master of Infiltration. La Mosca has a number of cover identities complete with official papers, history, and affiliations. It takes her a week to establish a new cover identity. When assuming a cover identity she is flawless.</p><p>Sneak Attack. Once per turn, when La Mosca hits a creature granting her advantage on her attack, she can deal an extra 17 (5d6) damage to that creature. Alternately, she doesn't need advantage to Sneak Attack so long as she does not have disadvantage and another (non-incapacitated) enemy of the target is within 5 feet of it.</p><p>Superstitious. La Mosca can detect magic at will without any components, as either an action or bonus action.</p><p></p><p>ACTIONS</p><p>Multiattack. La Mosca makes 2 attacks.</p><p>Rapier. Melee weapon attack. Attack: +8 hit, reach 5-ft, one target. Hit: 11 (1d8+7) piercing damage, and La Mosca may move 5 feet within the creature's reach or switch places with the creature (her choice). If the creature was concentrating on a spell, that creature has disadvantage on its saving throw to maintain concentration..</p><p>Pistol. Ranged weapon attack. Attack: +8 hit, range 30/90-ft, one target, loading. Hit: 10 (1d10+5) piercing damage. If the creature was concentrating on a spell, that creature has disadvantage on its saving throw to maintain concentration.</p><p></p><p>SPECIAL</p><p>Evasive Footwork (expend 1 superiority die). When La Mosca moves, she adds +1d8 to her AC until she stops moving.</p><p>Disarming Attack (expend 1 superiority die). When La Mosca hits a creature with a melee attack, she deals +1d8 damage and the target must make a DC 16 Strength save or it drops one item it was holding of La Mosca's choice.</p><p></p><p>BONUS ACTIONS</p><p>Cunning Action. La Mosca can use her bonus action to Dash, Disengage, or Hide.</p><p>Feinting Attack (expend 1 superiority die). La Mosca can use her bonus action to feint a creature within 5 feet, gaining advantage on her next attack, and if it hits she deals an extra +1d8 damage.</p><p></p><p>REACTIONS</p><p>Mage Slayer. When a creature within 5 feet casts a spell, La Mosca can use her reaction to make an opportunity attack against that creature.</p><p>Desvio (expend 1 superiority die). When a creature damages La Mosca with a melee attack, she can use her reaction to reduce the damage by 1d8+5; if this reduces the damage to 0, she immediately makes a rapier attack against the creature.</p><p>Riposte (expend 1 superiority die). When a creature misses La Mosca with a melee attack, she can use her reaction to make a melee attack against the creature. If the attack hits, she deals +1d8 damage.</p><p>Uncanny Dodge. When an attacker that La Mosca can see hits her with an attack, La Mosca can use her reaction to halve the attack’s damage against her.</p><p></p><p><img src="https://40.media.tumblr.com/65cc6394bed28e0a04c7b9e6b1024617/tumblr_mjy6d6F53G1rdy3s5o1_500.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>La Mosca Española (The Spanish Fly) is a legend among the clandestine agencies of the colonial powers, a ghost who walks thru walls and who could seduce the Pope himself. Despite this notoriety, precious few details are known of La Mosca beyond that she is a woman...probably. Mercè de Oviedo earned the pseudonym of "La Mosca" after years of dedicated service to El Ministerio de Inteligencia de Los Indies, a covert branch of the Viceroyalty of New Spain based in Santo Domingue. Even among El Ministerio little is known of her life before becoming a secret agent, save that her noble family was killed in Seville under strange circumstances. Her current mission is to locate the Zeeland Bellows and Old Zef, the one dwarf in the Caribbean who knows how to operate them, by any means necessary. However, La Mosca also has her own hidden agenda involving a sunken treasure ship called La Gloriosa...</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6461178, member: 20323"] [color=DarkOrange][size=4]La Mosca Española[/size][/color] [i]Medium humanoid (half-elf), neutral[/i] AC 17 (leather, heavy armor house rule) HP 82 (15d8+15) Speed 30 ft Str 10 (+0) Dex 20 (+5) Con 12 (+1) Int 15 (+2) Wis 16 (+3) Cha 18 (+4) Saving Throws Dexterity +8 (advantage versus spells), Intelligence +5, disadvantage on Wisdom saves against fear effects Skills acrobatics +8, arcana +5, athletics +6*, deception +10*, insight +6, intimidation +7, investigation +8*, perception +6, persuasion +7, sleight of hand +8, stealth +11* Tools (+3) chess set, disguise kit, forgery kit, poisoner's kit, thieves tools Condition Immunities sleep Feats mage slayer, martial adept Senses darkvision 60 ft, passive perception 16 Languages English, Catalan, French, Portugese, Spanish, Thieves' Cant Challenge 7 (XP 2,900); Fighter (battle master) 5 / Rogue (assassin) 9 ROLEPLAYING Bond. Let Sunken Treasures Lie. La Mosca knows all too well the dangerous magics that sunk with La Gloriosa, and her mission is to prevent those from entering the wrong (non-Spanish) hands. Ideal. Subterfuge. Protect the ignorant masses from magical threats by facing them in the shadows thru questionable means. (Neutral) Flaw. La Mosca is suspicious of and biased against magic-users. Also, due to the nature of her work she has trouble forming close friendships. Personality Trait. La Mosca falls in and out of love easily, and is always pursuing some romantic interest...usually with an angle. FORTUNES Casanova, Superstitious, Contacts (spy network), Fencing School (La Destreza), Patron (El Ministerio)*, Enemy (Baron de Pointis), Wanted (Britain & Netherlands), Wastrel [SBLOCK=New Fortune: Patron] [b]Patron:[/b] You have a patron, either a powerful individual like a king or cardinal, or a far-reaching organization. In exchange for your service, your patron will provide you with paying jobs, quality room and board, equipment, healing, and potentially backup if the situation calls for it. Additionally, each patron will have a required code of conudct and offer a unique benefit. For example, El Ministerio de Inteligencia de Los Indies requires its agents to hunt down magical threats to New Spain and the Sun King. Agents benefit from intelligence reports and a spy network, and can reach an El Ministerio contact at most Spanish ports.[/SBLOCK] TRAITS Assassinate. La Mosca has advantage on attacks against creatures that haven't yet acted in the initiative yet. When she hits a surprised creature, she automatically inflicts a critical hit. Evasion. When La Mosca is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. Maneuvers. La Mosca has 5d8 superiority dice which she can spend to use certain fencing maneuvers (save DC 16). She regains these superiority dice at the end of a short or long rest. Master of Infiltration. La Mosca has a number of cover identities complete with official papers, history, and affiliations. It takes her a week to establish a new cover identity. When assuming a cover identity she is flawless. Sneak Attack. Once per turn, when La Mosca hits a creature granting her advantage on her attack, she can deal an extra 17 (5d6) damage to that creature. Alternately, she doesn't need advantage to Sneak Attack so long as she does not have disadvantage and another (non-incapacitated) enemy of the target is within 5 feet of it. Superstitious. La Mosca can detect magic at will without any components, as either an action or bonus action. ACTIONS Multiattack. La Mosca makes 2 attacks. Rapier. Melee weapon attack. Attack: +8 hit, reach 5-ft, one target. Hit: 11 (1d8+7) piercing damage, and La Mosca may move 5 feet within the creature's reach or switch places with the creature (her choice). If the creature was concentrating on a spell, that creature has disadvantage on its saving throw to maintain concentration.. Pistol. Ranged weapon attack. Attack: +8 hit, range 30/90-ft, one target, loading. Hit: 10 (1d10+5) piercing damage. If the creature was concentrating on a spell, that creature has disadvantage on its saving throw to maintain concentration. SPECIAL Evasive Footwork (expend 1 superiority die). When La Mosca moves, she adds +1d8 to her AC until she stops moving. Disarming Attack (expend 1 superiority die). When La Mosca hits a creature with a melee attack, she deals +1d8 damage and the target must make a DC 16 Strength save or it drops one item it was holding of La Mosca's choice. BONUS ACTIONS Cunning Action. La Mosca can use her bonus action to Dash, Disengage, or Hide. Feinting Attack (expend 1 superiority die). La Mosca can use her bonus action to feint a creature within 5 feet, gaining advantage on her next attack, and if it hits she deals an extra +1d8 damage. REACTIONS Mage Slayer. When a creature within 5 feet casts a spell, La Mosca can use her reaction to make an opportunity attack against that creature. Desvio (expend 1 superiority die). When a creature damages La Mosca with a melee attack, she can use her reaction to reduce the damage by 1d8+5; if this reduces the damage to 0, she immediately makes a rapier attack against the creature. Riposte (expend 1 superiority die). When a creature misses La Mosca with a melee attack, she can use her reaction to make a melee attack against the creature. If the attack hits, she deals +1d8 damage. Uncanny Dodge. When an attacker that La Mosca can see hits her with an attack, La Mosca can use her reaction to halve the attack’s damage against her. [img]https://40.media.tumblr.com/65cc6394bed28e0a04c7b9e6b1024617/tumblr_mjy6d6F53G1rdy3s5o1_500.jpg[/img] La Mosca Española (The Spanish Fly) is a legend among the clandestine agencies of the colonial powers, a ghost who walks thru walls and who could seduce the Pope himself. Despite this notoriety, precious few details are known of La Mosca beyond that she is a woman...probably. Mercè de Oviedo earned the pseudonym of "La Mosca" after years of dedicated service to El Ministerio de Inteligencia de Los Indies, a covert branch of the Viceroyalty of New Spain based in Santo Domingue. Even among El Ministerio little is known of her life before becoming a secret agent, save that her noble family was killed in Seville under strange circumstances. Her current mission is to locate the Zeeland Bellows and Old Zef, the one dwarf in the Caribbean who knows how to operate them, by any means necessary. However, La Mosca also has her own hidden agenda involving a sunken treasure ship called La Gloriosa... [/QUOTE]
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