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<blockquote data-quote="Quickleaf" data-source="post: 6461522" data-attributes="member: 20323"><p><span style="color: DarkOrange"><span style="font-size: 15px">Mariette de Fontenelle, Agent Provocateur</span></span></p><p><em>Medium humanoid (human), chaotic neutral</em></p><p>AC 14 (padded, disadvantage Stealth and swim)</p><p>HP 78 (12d8+24)</p><p>Speed 30 ft</p><p>Str 9 (-1) Dex 16 (+3) Con 14 (+2) Int 14 (+2) Wis 10 (+0) Cha 20 (+5)</p><p>Skills arcana +5, deception +11*, investigation +8*, performance +8, persuasion +11*, sleight of hand +9*, Jack of All Trades MOD+1</p><p>Tools (+3) flute, lute, viol, thieves' tools</p><p>Saving Throws Dexterity +6, Charisma +8</p><p>Feats actor, alert, firearms expert</p><p>Senses passive perception 11</p><p>Languages English, Dutch, French, Spanish</p><p>Challenge 5 (XP 1,800); Bard (college of valor) 12</p><p></p><p>ROLEPLAYING</p><p>Bond. The Fountain of Youth. As part of her ongoing service to the Academie, Mariette seeks the Fountain of Youth for her ailing father as well as herself, and is convinced the captain of La Gloriosa knew where to find it.</p><p>Ideal. Independence. Mariette must prove she can handle herself without the coddling of her father. (Chaotic)</p><p>Flaw. Mariette is convinced of the significance of her destiny, and blind to her shortcomings and the risk of failure</p><p>Personality Trait. Sarcasm and insults are Mariette's weapons of choice. Also, she gets bitter when not the center of attention.</p><p></p><p>FORTUNES</p><p>Rogue-a-Plotting, Armed to the Teeth, Magic Trinkets (Beads of Force, Quaal's Feather Token: anchor), Patron (Academie Royale des Sciences)*, Treasure Map, Enemy (Captain Read Wallace), Enemy (Commodore Bennet Rafferty), Madness (claustrophobia and general fear of prisons), Marooned, Obligation (her father)</p><p>[SBLOCK=New Fortune: Patron]</p><p><strong>Patron:</strong> You have a patron, either a powerful individual like a king or cardinal, or a far-reaching organization. In exchange for your service, your patron will provide you with paying jobs, quality room and board, equipment, healing, and potentially backup if the situation calls for it. Additionally, each patron will have a required code of conduct and offer a unique benefit.</p><p></p><p>For example, Lè Academie Royale des Sciences requires its agents to seek out new sources of magical power for the mages who govern it. Agents benefit from La Divinacion, a network of diivners allowing communication across nations and quick transfer of information.[/SBLOCK]</p><p>TRAITS</p><p>Actor. Mariette has advantage on Deception and Performance checks to pass herself off as another person, and she can mimic the speech of another person after listening to them for 1 minute.</p><p>Alert. Mariette can't be surprised while conscious, has a +9 initiative bonus, and other creatures don't gain advantage on attack rolls against her for being hidden.</p><p>Firearms Expert. Mariette ignores the loading quality of firearms, and being within 5 feet of a hostile creature doesn't impose disadvantage on her ranged attacks.</p><p>Spellcasting. Mariette casts spells as a 10th level bard, and her spellcasting ability is Charisma (spell save DC 16, spell attack +8).</p><p>Cantrips: friends, message, minor illusion, vicious mockery (3d4)</p><p>1st Level (4 slots): charm person, detect magic, disguise self, sleep</p><p>2nd Level (3 slots): detect thoughts, knock, suggestion, zone of truth</p><p>3rd Level (3 slots): conjure barrage, feign death, sending</p><p>4th Level (3 slots): confusion, freedom of movement, locate creature</p><p>5th Level (2 slots): conjure volley, modify memory</p><p>6th Level (1 slot): mass suggestion</p><p>Words of Discord. When Mariette performs during a short rest, she may opt to sow discord. At the end of this time, she may subtly cast suggestion, confusion, or mass suggestion. Alternately, all creatures within earshot must make a DC 16 Wisdom save or no longer treat their companions as allies until taking a long rest. In terms of hard and fast rules, this means their spaces cannot be moved thru and their healing or buffing magic will not accepted. It also means the players should play up the discord.</p><p></p><p>ACTIONS</p><p>Multiattack. Mariette makes 2 attacks. (see Offhand Pistol)</p><p>Rapier. Melee weapon attack. Attack: +7 hit, reach 5-ft, one target. Hit: 7 (1d8+3) piercing damage.</p><p>Double-Barreled Pistol. Melee weapon attack. Attack: +7 hit, range 30/90-ft, one target, loading. Hit: 7 (1d10+3) piercing damage.</p><p>Bead of Force. (4 beads) Mariette throws a bead up to 60 feet away, and the bead explodes in a 10-ft radius upon impact and is destroyed. Any creature caught within the explosion must make a DC 15 Dexterity saving throw or take 12 (5d4) force damage. A sphere of transparent force then encloses the area for 1 minute, trapping creature that were hit inside. Only air can pass thru the force field. A trapped creature can use its action to move the sphere up to half the creature's speed.</p><p>Bomb. (2 bombs) Mariette can light a bomb and throw it up to 60 feet, or set it to detonate on a timed fused. Each creature within 5 feet of that point (a 10-ft diameter blast) must make a DC 12 Dexterity saving throw or take 10 (3d6) fire damage. Flammables are lit on fire by the explosion.</p><p>Countercharm. Mariette starts a performance that lasts until the end of her next turn, during which her and friendly creatures within 30 feet that can hear her have advantage on saves against being frightened or charmed.</p><p>Quaal's Feather Token (anchor). Mariette touched the token to a boat or ship. For the next 24 hours the vessel cannot be moved by any means. Touching the token to the vessel again also ends the effect. When the effect ends, the token disappears.</p><p></p><p>BONUS ACTIONS</p><p>Inspiration (5 times per short rest). Mariette can use her bonus action to inspire a creature within 60 feet with stirring words. Once within the next 10 minutes, the creature can add +1d10 to one ability check, attack roll, damage roll, or saving throw they make, or alternately may use their reaction to add the d10 to their AC against a single attack.</p><p>Offhand Holdout Pistol. When Mariette attacks, she can use a bonus action to make an offhand pistol attack. Melee weapon attack. Attack: +7 hit, range 20/60-ft, one target. Hit: 5 (1d10) piercing damage.</p><p></p><p></p><p></p><p><img src="http://hoocher.com/Johannes_Vermeer/Girl_with_a_Red_Hat_1688.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Mariette was born the illegitimate daughter of renowned French author and mage Bernard Le Bovier de Fontenelle by a Parisian whore named Esmee. Rather than abandon her, Bernard played a significant role in her upbringing and made certain she had access to the best education available at the time, including teaching her the rudiments of magic. While he loved her dearly, Bernard would never acknowledge her publicly; when coupled with her exposure to the lives of whores and the poor, this led to Mariette becoming something of a rebel and mischief-maker in her younger years. However, those who opposed her father's meteoric rise in the Academie Royale des Sciences arranged for Mariette to be caught en flagrante delicito, and she was sentenced to prison. Though she was only there for a week, it was an experience so harrowing Mariette does not speak at all of what happened. Fortunately, her father managed to free her from prison on the condition that she become an agent of the Academie. For the past six years Mariette has worked as an agent provocateur for the Academie, inciting its enemies to implicate themselves in criminal activity or otherwise make grave errors in judgment. Her current mission has brought her to the Caribbean where she is to bring in one Gaston Sauvetere, a former Academie agent turned renegade, dead or alive. Recently, she was marooned by Captain Read Wallace after she was caught agitating against him while aboard his ship under a false name; while she was picked up a week later, she intends to recover her favorite double-barreled pistol and holdout pistol from Wallace and repay his "kindness."</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6461522, member: 20323"] [color=DarkOrange][size=4]Mariette de Fontenelle, Agent Provocateur[/size][/color] [i]Medium humanoid (human), chaotic neutral[/i] AC 14 (padded, disadvantage Stealth and swim) HP 78 (12d8+24) Speed 30 ft Str 9 (-1) Dex 16 (+3) Con 14 (+2) Int 14 (+2) Wis 10 (+0) Cha 20 (+5) Skills arcana +5, deception +11*, investigation +8*, performance +8, persuasion +11*, sleight of hand +9*, Jack of All Trades MOD+1 Tools (+3) flute, lute, viol, thieves' tools Saving Throws Dexterity +6, Charisma +8 Feats actor, alert, firearms expert Senses passive perception 11 Languages English, Dutch, French, Spanish Challenge 5 (XP 1,800); Bard (college of valor) 12 ROLEPLAYING Bond. The Fountain of Youth. As part of her ongoing service to the Academie, Mariette seeks the Fountain of Youth for her ailing father as well as herself, and is convinced the captain of La Gloriosa knew where to find it. Ideal. Independence. Mariette must prove she can handle herself without the coddling of her father. (Chaotic) Flaw. Mariette is convinced of the significance of her destiny, and blind to her shortcomings and the risk of failure Personality Trait. Sarcasm and insults are Mariette's weapons of choice. Also, she gets bitter when not the center of attention. FORTUNES Rogue-a-Plotting, Armed to the Teeth, Magic Trinkets (Beads of Force, Quaal's Feather Token: anchor), Patron (Academie Royale des Sciences)*, Treasure Map, Enemy (Captain Read Wallace), Enemy (Commodore Bennet Rafferty), Madness (claustrophobia and general fear of prisons), Marooned, Obligation (her father) [SBLOCK=New Fortune: Patron] [b]Patron:[/b] You have a patron, either a powerful individual like a king or cardinal, or a far-reaching organization. In exchange for your service, your patron will provide you with paying jobs, quality room and board, equipment, healing, and potentially backup if the situation calls for it. Additionally, each patron will have a required code of conduct and offer a unique benefit. For example, Lè Academie Royale des Sciences requires its agents to seek out new sources of magical power for the mages who govern it. Agents benefit from La Divinacion, a network of diivners allowing communication across nations and quick transfer of information.[/SBLOCK] TRAITS Actor. Mariette has advantage on Deception and Performance checks to pass herself off as another person, and she can mimic the speech of another person after listening to them for 1 minute. Alert. Mariette can't be surprised while conscious, has a +9 initiative bonus, and other creatures don't gain advantage on attack rolls against her for being hidden. Firearms Expert. Mariette ignores the loading quality of firearms, and being within 5 feet of a hostile creature doesn't impose disadvantage on her ranged attacks. Spellcasting. Mariette casts spells as a 10th level bard, and her spellcasting ability is Charisma (spell save DC 16, spell attack +8). Cantrips: friends, message, minor illusion, vicious mockery (3d4) 1st Level (4 slots): charm person, detect magic, disguise self, sleep 2nd Level (3 slots): detect thoughts, knock, suggestion, zone of truth 3rd Level (3 slots): conjure barrage, feign death, sending 4th Level (3 slots): confusion, freedom of movement, locate creature 5th Level (2 slots): conjure volley, modify memory 6th Level (1 slot): mass suggestion Words of Discord. When Mariette performs during a short rest, she may opt to sow discord. At the end of this time, she may subtly cast suggestion, confusion, or mass suggestion. Alternately, all creatures within earshot must make a DC 16 Wisdom save or no longer treat their companions as allies until taking a long rest. In terms of hard and fast rules, this means their spaces cannot be moved thru and their healing or buffing magic will not accepted. It also means the players should play up the discord. ACTIONS Multiattack. Mariette makes 2 attacks. (see Offhand Pistol) Rapier. Melee weapon attack. Attack: +7 hit, reach 5-ft, one target. Hit: 7 (1d8+3) piercing damage. Double-Barreled Pistol. Melee weapon attack. Attack: +7 hit, range 30/90-ft, one target, loading. Hit: 7 (1d10+3) piercing damage. Bead of Force. (4 beads) Mariette throws a bead up to 60 feet away, and the bead explodes in a 10-ft radius upon impact and is destroyed. Any creature caught within the explosion must make a DC 15 Dexterity saving throw or take 12 (5d4) force damage. A sphere of transparent force then encloses the area for 1 minute, trapping creature that were hit inside. Only air can pass thru the force field. A trapped creature can use its action to move the sphere up to half the creature's speed. Bomb. (2 bombs) Mariette can light a bomb and throw it up to 60 feet, or set it to detonate on a timed fused. Each creature within 5 feet of that point (a 10-ft diameter blast) must make a DC 12 Dexterity saving throw or take 10 (3d6) fire damage. Flammables are lit on fire by the explosion. Countercharm. Mariette starts a performance that lasts until the end of her next turn, during which her and friendly creatures within 30 feet that can hear her have advantage on saves against being frightened or charmed. Quaal's Feather Token (anchor). Mariette touched the token to a boat or ship. For the next 24 hours the vessel cannot be moved by any means. Touching the token to the vessel again also ends the effect. When the effect ends, the token disappears. BONUS ACTIONS Inspiration (5 times per short rest). Mariette can use her bonus action to inspire a creature within 60 feet with stirring words. Once within the next 10 minutes, the creature can add +1d10 to one ability check, attack roll, damage roll, or saving throw they make, or alternately may use their reaction to add the d10 to their AC against a single attack. Offhand Holdout Pistol. When Mariette attacks, she can use a bonus action to make an offhand pistol attack. Melee weapon attack. Attack: +7 hit, range 20/60-ft, one target. Hit: 5 (1d10) piercing damage. [img]http://hoocher.com/Johannes_Vermeer/Girl_with_a_Red_Hat_1688.jpg[/img] Mariette was born the illegitimate daughter of renowned French author and mage Bernard Le Bovier de Fontenelle by a Parisian whore named Esmee. Rather than abandon her, Bernard played a significant role in her upbringing and made certain she had access to the best education available at the time, including teaching her the rudiments of magic. While he loved her dearly, Bernard would never acknowledge her publicly; when coupled with her exposure to the lives of whores and the poor, this led to Mariette becoming something of a rebel and mischief-maker in her younger years. However, those who opposed her father's meteoric rise in the Academie Royale des Sciences arranged for Mariette to be caught en flagrante delicito, and she was sentenced to prison. Though she was only there for a week, it was an experience so harrowing Mariette does not speak at all of what happened. Fortunately, her father managed to free her from prison on the condition that she become an agent of the Academie. For the past six years Mariette has worked as an agent provocateur for the Academie, inciting its enemies to implicate themselves in criminal activity or otherwise make grave errors in judgment. Her current mission has brought her to the Caribbean where she is to bring in one Gaston Sauvetere, a former Academie agent turned renegade, dead or alive. Recently, she was marooned by Captain Read Wallace after she was caught agitating against him while aboard his ship under a false name; while she was picked up a week later, she intends to recover her favorite double-barreled pistol and holdout pistol from Wallace and repay his "kindness." [/QUOTE]
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