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<blockquote data-quote="Tormyr" data-source="post: 7175640" data-attributes="member: 6776887"><p>Hey, glad you like it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The bold section in the first post mentions that the traits sheet is empty because of copyright reasons. It doesn't take long to add the entries, and you only have to add the ones that have any effect. Even then, they are usually just there as a reminder to make a change in the appropriate cell of the "Trait Adjustments" line.</p><p></p><p>1. Do you mean the "Expected CR" cell? That defines all the numbers that are in the bottom of that section. It gives you the effective ranges for HP and DPR to shoot for and, most importantly, gives the proficiency bones that is used for calculation of attack bonus and saving throw DC. The "Average CR" cell at the bottom of the sheet is the end result of all the calculations, but it cannot feed back into "Expected CR" because it would cause a cyclical set of references through the sheet.</p><p></p><p>If you are using the page to create a monster of a specific CR, then set "Expected CR" to what you want the monster to be so you see the HP and DPR ranges and the correct proficiency bonus is applied. If you want to type in a monster and see what CR it is, set the "Expected CR" to where you think the monster should be, and if the "Average CR" is different to the point that the proficiency bonus would change, set the "Expected CR" to the "Average CR" that was calculated, and check the "Average CR" again.</p><p></p><p>2. That is the second to last section, near the bottom of the sheet. The "Offensive CR by DPR" is the calculated value. You can then select "Attack Bonus" or "Save DC" from the "Using" field to choose which modifier gets applied to the initial offensive CR.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7175640, member: 6776887"] Hey, glad you like it! :) The bold section in the first post mentions that the traits sheet is empty because of copyright reasons. It doesn't take long to add the entries, and you only have to add the ones that have any effect. Even then, they are usually just there as a reminder to make a change in the appropriate cell of the "Trait Adjustments" line. 1. Do you mean the "Expected CR" cell? That defines all the numbers that are in the bottom of that section. It gives you the effective ranges for HP and DPR to shoot for and, most importantly, gives the proficiency bones that is used for calculation of attack bonus and saving throw DC. The "Average CR" cell at the bottom of the sheet is the end result of all the calculations, but it cannot feed back into "Expected CR" because it would cause a cyclical set of references through the sheet. If you are using the page to create a monster of a specific CR, then set "Expected CR" to what you want the monster to be so you see the HP and DPR ranges and the correct proficiency bonus is applied. If you want to type in a monster and see what CR it is, set the "Expected CR" to where you think the monster should be, and if the "Average CR" is different to the point that the proficiency bonus would change, set the "Expected CR" to the "Average CR" that was calculated, and check the "Average CR" again. 2. That is the second to last section, near the bottom of the sheet. The "Offensive CR by DPR" is the calculated value. You can then select "Attack Bonus" or "Save DC" from the "Using" field to choose which modifier gets applied to the initial offensive CR. [/QUOTE]
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