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<blockquote data-quote="Krishnath" data-source="post: 465665" data-attributes="member: 56"><p><span style="color: lightblue">Looks good so far, but I have some ideas.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">You could make parts of it, specific questions, with answers. I'm sure the regulars here would be willing to help answer them.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">The chapters (in varying length, ofcourse):</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">1. It's all about concept. (Creating a good concept, is the key to creating a good creature.)</span></p><p><span style="color: lightblue">2. Choosing the proper creature type. (Gee...it's a giant firebreathing lizard, that's a dragon, right? Well, that depends it could be a magical beast.)</span></p><p><span style="color: lightblue">3. What's the size jay? (Should it be a diminutive aberration or a colossal one? Includes the Face/Reach part.)</span></p><p><span style="color: lightblue">4. Proper HD is the basis of a good creature. (generally speaking, thougher creatures have more abilities, than one with only one HD.)</span></p><p><span style="color: lightblue">5. Speed! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: lightblue">6. How to determine initiative.</span></p><p><span style="color: lightblue">7. Armor class. Or why you won't be able to hit the giant rabbit with your sword <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></p><p><span style="color: lightblue">8. Combat Section (Determening attacks and damage.)</span></p><p><span style="color: lightblue">9. Special powers (Includes the difference between spell-like, supernatural, and extraordinary abilities, as well as where to put them. With a rundown of the most common misstakes. 'Gee firebreathing is an extraordinary ability right?' 'no, it's supernatural')</span></p><p><span style="color: lightblue">10. Ability Scores. (Includes why Oozes lack Int, Undead and Constructs Lack Con, and why Con is important.)</span></p><p><span style="color: lightblue">11. Skills and Feats (The difference, determining skill points, choosing feats.)</span></p><p><span style="color: lightblue">12. Climate, Terrains, and your monster (desciding where your creature is from, and how it effects it's abilities, for example it would not make sense if a polar creature is immune to fire, unless you give it a really good explanation.)</span></p><p><span style="color: lightblue">13. Social Structure, or how many orcs to a tribe? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></span></p><p><span style="color: lightblue">14. Determinig CR and Treasure (A non-intelligent creature usually lack treasure for example.</span></p><p><span style="color: lightblue">15. Choosing the proper alignment. (Oozes are usually neutral, while undead are usually evil.)</span></p><p><span style="color: lightblue">16. Advancement Ranges, for dummies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: lightblue">17. Fleshing out your creature (includes describing the creature, social behavior, and the ever popular combat section.</span></p><p><span style="color: lightblue">18. PC races, or is this creature suitable as a player race?</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Also you should provide a link to the Create a Creature PDF on the Add a creature page, with a simple reminder. (Do you have the Creature Creation Guidelines? If not you can download it here: <Add Link></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Hope I was helpful. And I hope it works <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 465665, member: 56"] [color=lightblue]Looks good so far, but I have some ideas. You could make parts of it, specific questions, with answers. I'm sure the regulars here would be willing to help answer them. The chapters (in varying length, ofcourse): 1. It's all about concept. (Creating a good concept, is the key to creating a good creature.) 2. Choosing the proper creature type. (Gee...it's a giant firebreathing lizard, that's a dragon, right? Well, that depends it could be a magical beast.) 3. What's the size jay? (Should it be a diminutive aberration or a colossal one? Includes the Face/Reach part.) 4. Proper HD is the basis of a good creature. (generally speaking, thougher creatures have more abilities, than one with only one HD.) 5. Speed! :D 6. How to determine initiative. 7. Armor class. Or why you won't be able to hit the giant rabbit with your sword ;) 8. Combat Section (Determening attacks and damage.) 9. Special powers (Includes the difference between spell-like, supernatural, and extraordinary abilities, as well as where to put them. With a rundown of the most common misstakes. 'Gee firebreathing is an extraordinary ability right?' 'no, it's supernatural') 10. Ability Scores. (Includes why Oozes lack Int, Undead and Constructs Lack Con, and why Con is important.) 11. Skills and Feats (The difference, determining skill points, choosing feats.) 12. Climate, Terrains, and your monster (desciding where your creature is from, and how it effects it's abilities, for example it would not make sense if a polar creature is immune to fire, unless you give it a really good explanation.) 13. Social Structure, or how many orcs to a tribe? :p 14. Determinig CR and Treasure (A non-intelligent creature usually lack treasure for example. 15. Choosing the proper alignment. (Oozes are usually neutral, while undead are usually evil.) 16. Advancement Ranges, for dummies :D 17. Fleshing out your creature (includes describing the creature, social behavior, and the ever popular combat section. 18. PC races, or is this creature suitable as a player race? Also you should provide a link to the Create a Creature PDF on the Add a creature page, with a simple reminder. (Do you have the Creature Creation Guidelines? If not you can download it here: <Add Link> Hope I was helpful. And I hope it works :D[/color] [/QUOTE]
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