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<blockquote data-quote="Usurper" data-source="post: 475733" data-attributes="member: 2542"><p>I have a (extremely stupid) question. I'm a newb at monster design, and I was looking at making a goblinoid race. </p><p></p><p>The MM2 and Dragon article suggest that medium size humanoid stats should be 10 or 11. Then there are racial ability modifiers to think about.</p><p></p><p>Is there a set of guidelines for racial ability modifiers? I know about the balancing chart in the DMG for creating player-equivalent offsets, but in terms of creatures, is this free reign? The only restriction seems to be that the adjustment has to be an even number. Githzerai have an insane +6 dex modifier for example. </p><p></p><p>Are the stat ranges in the MM2 and Dragon article merely there then to provide a point of reference for racial ability modifiers for rolling unique or character versions of monsters? Or is there some rocket science I'm missing?</p></blockquote><p></p>
[QUOTE="Usurper, post: 475733, member: 2542"] I have a (extremely stupid) question. I'm a newb at monster design, and I was looking at making a goblinoid race. The MM2 and Dragon article suggest that medium size humanoid stats should be 10 or 11. Then there are racial ability modifiers to think about. Is there a set of guidelines for racial ability modifiers? I know about the balancing chart in the DMG for creating player-equivalent offsets, but in terms of creatures, is this free reign? The only restriction seems to be that the adjustment has to be an even number. Githzerai have an insane +6 dex modifier for example. Are the stat ranges in the MM2 and Dragon article merely there then to provide a point of reference for racial ability modifiers for rolling unique or character versions of monsters? Or is there some rocket science I'm missing? [/QUOTE]
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