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<blockquote data-quote="Connorsrpg" data-source="post: 5975445" data-attributes="member: 19265"><p>Well, I am another that likes what I am hearing. I love that stats are based on what the creature really is in the world (as opposed to just level).</p><p></p><p>I especially love the idea of big clumsy giants having a poor attack bonus, but, if it hits you, you are in trouble.</p><p></p><p>That was an idea we had to get used to in Savage Worlds (and one I loved). At first a fellow GM who tried couldn't believe ogres etc had such low Fighting die, but when explained this way it made perfect sense...and DnDNext does to me.</p><p></p><p>The HP thing didn't seem confusing to me. Normally the minotaur would have 5HD, but b/c it is Large it gets the benefits of being elite and they therefore double. I too would like to see Large non-elites though. Especially creatures that are big but not bulky, etc.</p><p></p><p>I can't wait to start converting a heap of monsters to try this out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5975445, member: 19265"] Well, I am another that likes what I am hearing. I love that stats are based on what the creature really is in the world (as opposed to just level). I especially love the idea of big clumsy giants having a poor attack bonus, but, if it hits you, you are in trouble. That was an idea we had to get used to in Savage Worlds (and one I loved). At first a fellow GM who tried couldn't believe ogres etc had such low Fighting die, but when explained this way it made perfect sense...and DnDNext does to me. The HP thing didn't seem confusing to me. Normally the minotaur would have 5HD, but b/c it is Large it gets the benefits of being elite and they therefore double. I too would like to see Large non-elites though. Especially creatures that are big but not bulky, etc. I can't wait to start converting a heap of monsters to try this out :) [/QUOTE]
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