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<blockquote data-quote="Falling Icicle" data-source="post: 5975531" data-attributes="member: 17077"><p>Ugh. Not only do we still have rolled hit points (taking the average for monsters), but they've made Con pretty much worthless now, at least as far as hp are concerned. It looks like you only add your Con <em>bonus</em> to hit points instead of your <em>score</em>, and you only add it once, no matter what level you are. This is very troubling, as it means 1st level PC hp are going to drop drastically, and I that was one of the things I was spot on in the last playtest. </p><p></p><p>I am at least glad that the monsters are using the same formula as characters to generate their hp, though. The monster hp in the last playtest seemed to be completely arbitrary, which bugged the hell out of me.</p><p></p><p></p><p></p><p>This ability is a complete mechanical mess. Disadvantage is a pretty extreme penalty for a +5 bonus to damage, but then they try to compensate by adding a hit-even-on-a-miss feature.</p><p></p><p>The more I see of the advantage/disadvantage mechanic, the less I like it. Were numerical bonuses/penalties really that bad? I think it's particularly problematic because it doesn't stack in any way. A raging minotaur gives itself disadvantage on its attacks in return for a boon, but then this in turn renders anything the player characters have that inflict disadvantage as a condition worthless against it. Thus, alot of PC abilities are rendered moot when fighting this creature, because they don't stack with the disadvantage that the creature already imposes upon itself.</p><p></p><p></p><p></p><p>I really hope this means that skills are going to grant a +5 bonus (instead of +3) now. I'll be pleased if that is the case.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 5975531, member: 17077"] Ugh. Not only do we still have rolled hit points (taking the average for monsters), but they've made Con pretty much worthless now, at least as far as hp are concerned. It looks like you only add your Con [i]bonus[/i] to hit points instead of your [i]score[/i], and you only add it once, no matter what level you are. This is very troubling, as it means 1st level PC hp are going to drop drastically, and I that was one of the things I was spot on in the last playtest. I am at least glad that the monsters are using the same formula as characters to generate their hp, though. The monster hp in the last playtest seemed to be completely arbitrary, which bugged the hell out of me. This ability is a complete mechanical mess. Disadvantage is a pretty extreme penalty for a +5 bonus to damage, but then they try to compensate by adding a hit-even-on-a-miss feature. The more I see of the advantage/disadvantage mechanic, the less I like it. Were numerical bonuses/penalties really that bad? I think it's particularly problematic because it doesn't stack in any way. A raging minotaur gives itself disadvantage on its attacks in return for a boon, but then this in turn renders anything the player characters have that inflict disadvantage as a condition worthless against it. Thus, alot of PC abilities are rendered moot when fighting this creature, because they don't stack with the disadvantage that the creature already imposes upon itself. I really hope this means that skills are going to grant a +5 bonus (instead of +3) now. I'll be pleased if that is the case. [/QUOTE]
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