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General Tabletop Discussion
*Dungeons & Dragons
Monster Creation rules: Anyone else not find them particularly helpful.
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<blockquote data-quote="Jester David" data-source="post: 7056585" data-attributes="member: 37579"><p>They're better for making a monster and then finding the CR rather than aiming for a set CR and then making a monster.</p><p>I love them personally. I dig separating offensive from defensive CR.</p><p></p><p>Now, a hill giant is CR 5. So increasing them by 11 steps is a big jump. And, really, once you get above CR 13 or so things start to get fuzy. There's just so many more variables at that level that what can almost TPK one party is a cakewalk for others. </p><p></p><p>Going up to 30 Hit Dice would be about right. Or 20-25 and increase its Constitution. </p><p>It should be doing 5 greatclub attacks to hit the expected damage. But, it could instead make sweeping arcs that hit 2-3 creatures. An attack that launches a creature away would also be cool (dealing extra damage if the target hits a wall or another creature).</p><p></p><p>As a ghast, it could also grab people when it hits with a claw, gaining a bonus to hit with subsequent bites and dealing extra damage. That can give some high damage spikes that can really hurt, but are avoidable by smart players.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7056585, member: 37579"] They're better for making a monster and then finding the CR rather than aiming for a set CR and then making a monster. I love them personally. I dig separating offensive from defensive CR. Now, a hill giant is CR 5. So increasing them by 11 steps is a big jump. And, really, once you get above CR 13 or so things start to get fuzy. There's just so many more variables at that level that what can almost TPK one party is a cakewalk for others. Going up to 30 Hit Dice would be about right. Or 20-25 and increase its Constitution. It should be doing 5 greatclub attacks to hit the expected damage. But, it could instead make sweeping arcs that hit 2-3 creatures. An attack that launches a creature away would also be cool (dealing extra damage if the target hits a wall or another creature). As a ghast, it could also grab people when it hits with a claw, gaining a bonus to hit with subsequent bites and dealing extra damage. That can give some high damage spikes that can really hurt, but are avoidable by smart players. [/QUOTE]
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