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General Tabletop Discussion
*Dungeons & Dragons
Monster Creation rules: Anyone else not find them particularly helpful.
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<blockquote data-quote="Quickleaf" data-source="post: 7057060" data-attributes="member: 20323"><p>Well...crack open your MM and read the ghoul description and read the hill giant description. What do they have in common? Hill giants are <strong>voracious eaters</strong>. Ghouls/ghasts are <strong>devourers of flesh</strong>. I assumed the OP selected this combination of monsters to kit-bash together because of this shared theme.</p><p></p><p>So the bite attack is this overwhelming need to consume flesh that overrides even certain elements self-preservation. Think a shark's bloodlust. Basically it's a giant cannibal. In playing the monster at the table I'd often be replacing one of its claw attacks with a grapple and narrate that as eagerly grasping a character and attempting to bite off a leg or an arm.</p><p></p><p>EDIT: There are other (arguably better) ways to present a bite attack, such as what is suggested above. So it bears repeating: I was being deliberately conservative in my stat block because (a) I have no idea whether the OP will use any of this, and (b) the OP seems to have a very different philosophy about monster design than I do. IF I was doing this for my own game, it would look quite different and far less conservative.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7057060, member: 20323"] Well...crack open your MM and read the ghoul description and read the hill giant description. What do they have in common? Hill giants are [B]voracious eaters[/B]. Ghouls/ghasts are [B]devourers of flesh[/B]. I assumed the OP selected this combination of monsters to kit-bash together because of this shared theme. So the bite attack is this overwhelming need to consume flesh that overrides even certain elements self-preservation. Think a shark's bloodlust. Basically it's a giant cannibal. In playing the monster at the table I'd often be replacing one of its claw attacks with a grapple and narrate that as eagerly grasping a character and attempting to bite off a leg or an arm. EDIT: There are other (arguably better) ways to present a bite attack, such as what is suggested above. So it bears repeating: I was being deliberately conservative in my stat block because (a) I have no idea whether the OP will use any of this, and (b) the OP seems to have a very different philosophy about monster design than I do. IF I was doing this for my own game, it would look quite different and far less conservative. [/QUOTE]
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