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<blockquote data-quote="Neil the Knight" data-source="post: 7061299" data-attributes="member: 6801269"><p>I was discussing stuff with [MENTION=94725]Luz[/MENTION] and he suggested a 3e monster called a Famine Spirit kinda fit the bill. If nothing else the picture is great</p><p></p><p>I found a 5e conversation curtsey of <a href="http://sefotron.blogspot.ca/2015/05/famine-spirit-cr-19-medium-undead.html?m=1" target="_blank">http://sefotron.blogspot.ca/2015/05/famine-spirit-cr-19-medium-undead.html?m=1</a></p><p></p><p>Famine Spirit</p><p>Medium Undead</p><p>(Chaotic Evil)</p><p></p><p></p><p>A.C. 18 (Natural Armour)</p><p>Hp: 262 (21d8+168) [189 - 336]</p><p>Speed: 60'</p><p></p><p>Str: 16 (+3) Dex: 11 (+0) Con: 26 (+8) Int:14 (+2) Wis: 15 (+2) Cha: 15 (+2)</p><p></p><p>Saving Throws: Constitution +14, Dexterity +6, Wisdom +8</p><p></p><p>Skills: Perception +8</p><p>Damage Resistances: Necrotic</p><p>Damage Immunity: Poison</p><p>Condition Immunity: Poisoned, Exhausted, Diseased, Unconscious</p><p>Senses: Darkvision 60'; Scent, See Invisible; Passive Perception: 18</p><p>Language: Spoken in life</p><p>CR: 19 (22,000 xp)</p><p></p><p></p><p>Aura of Pain: Creatures that start their turn within this aura are afflicted as if exposed to a Symbol of Pain unless they make a D.C. 16 Constitution saving throw. Once affected, they are Incapacitated for 1 minute (no save). Those that save against this effect are immune to that specific Spirit's aura for 24 hours.</p><p></p><p>Legendary Resistance: 3/day, when the Spirit would fail a saving throw, it may choose to succeed instead.</p><p></p><p>It Likes the Juice: The Spirit gains advantage on attack rolls against living enemies at 50% or fewer hit points.</p><p></p><p>Vorpal Bite: If the Spirit rolls a natural 20 with its Bite attack against a Large or smaller enemy, it removes their head, most likely causing instant death.</p><p></p><p>Scent: The Spirit has advantage on Perception checks that allow it to use its keen sense of smell.</p><p></p><p>See Invisible: The Spirit is under a permanent See Invisibility effect, which cannot be dispelled.</p><p></p><p>Create Spawn: In the rare cases that the Spirit does not consume a fallen foe, it rises as a Famine Spirit in 1d3 days unless their remains are blessed with aProtection from Good and Evil spell.</p><p></p><p></p><p>Multiattack: The Spirit makes two Claw attacks and a single Bite attack</p><p></p><p>Bite: Melee Weapon Attack, Reach 5', One Target, +9 to hit; Hit: 49 (4d20+3) piercing damage; Natural 20: Vorpal Bite (see above)</p><p></p><p>Claws: Melee Weapon Attack, Reach 5', One Target, +9 to hit; Hit: 29 (4d12+3) slashing damage.</p><p></p><p></p><p>BONUS ACTIONS</p><p>Etherealness: 3/day may cast theEtherealness spell. </p><p></p><p></p><p></p><p><img src="http://4.bp.blogspot.com/-m7Z2pG6IiT8/VV9YqcI0psI/AAAAAAAAFgQ/W8XaiuU_dls/s1600/famine.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Neil the Knight, post: 7061299, member: 6801269"] I was discussing stuff with [MENTION=94725]Luz[/MENTION] and he suggested a 3e monster called a Famine Spirit kinda fit the bill. If nothing else the picture is great I found a 5e conversation curtsey of [url]http://sefotron.blogspot.ca/2015/05/famine-spirit-cr-19-medium-undead.html?m=1[/url] Famine Spirit Medium Undead (Chaotic Evil) A.C. 18 (Natural Armour) Hp: 262 (21d8+168) [189 - 336] Speed: 60' Str: 16 (+3) Dex: 11 (+0) Con: 26 (+8) Int:14 (+2) Wis: 15 (+2) Cha: 15 (+2) Saving Throws: Constitution +14, Dexterity +6, Wisdom +8 Skills: Perception +8 Damage Resistances: Necrotic Damage Immunity: Poison Condition Immunity: Poisoned, Exhausted, Diseased, Unconscious Senses: Darkvision 60'; Scent, See Invisible; Passive Perception: 18 Language: Spoken in life CR: 19 (22,000 xp) Aura of Pain: Creatures that start their turn within this aura are afflicted as if exposed to a Symbol of Pain unless they make a D.C. 16 Constitution saving throw. Once affected, they are Incapacitated for 1 minute (no save). Those that save against this effect are immune to that specific Spirit's aura for 24 hours. Legendary Resistance: 3/day, when the Spirit would fail a saving throw, it may choose to succeed instead. It Likes the Juice: The Spirit gains advantage on attack rolls against living enemies at 50% or fewer hit points. Vorpal Bite: If the Spirit rolls a natural 20 with its Bite attack against a Large or smaller enemy, it removes their head, most likely causing instant death. Scent: The Spirit has advantage on Perception checks that allow it to use its keen sense of smell. See Invisible: The Spirit is under a permanent See Invisibility effect, which cannot be dispelled. Create Spawn: In the rare cases that the Spirit does not consume a fallen foe, it rises as a Famine Spirit in 1d3 days unless their remains are blessed with aProtection from Good and Evil spell. Multiattack: The Spirit makes two Claw attacks and a single Bite attack Bite: Melee Weapon Attack, Reach 5', One Target, +9 to hit; Hit: 49 (4d20+3) piercing damage; Natural 20: Vorpal Bite (see above) Claws: Melee Weapon Attack, Reach 5', One Target, +9 to hit; Hit: 29 (4d12+3) slashing damage. BONUS ACTIONS Etherealness: 3/day may cast theEtherealness spell. [img]http://4.bp.blogspot.com/-m7Z2pG6IiT8/VV9YqcI0psI/AAAAAAAAFgQ/W8XaiuU_dls/s1600/famine.jpg[/img] [/QUOTE]
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