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Monster Creation rules: Anyone else not find them particularly helpful.
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<blockquote data-quote="Neil the Knight" data-source="post: 7061418" data-attributes="member: 6801269"><p>I crunched a few numbers and came up with this</p><p></p><p><strong>Barrow Giant</strong></p><p>Huge Undead</p><p>(Chaotic Evil)</p><p> </p><p>AC: 18 (Natural Armour)</p><p>Hp: 288 (25d12+125)</p><p>Speed: 40'</p><p> </p><p>Str: 24 (+6) Dex: 16 (+3) Con: 20 (+5) </p><p>Int: 11 (+0) Wis: 12 (+1) Cha: 8 (-1)</p><p> </p><p>Saving Throws: Str +11, Con +10, Wis +6, Cha +4</p><p>Damage Resistances: Necrotic, Bludgeoning, Piercing and Slashing damage from non-magical weapons</p><p>Damage Immunity: Poison</p><p>Condition Immunity: Charmed, Frightened Poisoned, Paralyzed</p><p>Senses: Dark vision 60', Passive Perception: 16</p><p>Language: Common, Giant</p><p>CR: 16 (15,000 xp)</p><p> </p><p> </p><p><strong>Stench:</strong> Any creature that starts its turn within 5’ of the Giant must succeed on a DC 15 Con saving throw or be poisoned until the start the start of its next turn. On a success, the creature is immune to the Giants Stench for 24 Hrs.</p><p> </p><p><strong>Turning Defiance:</strong> The Giant and all Ghouls and Ghasts within 30’ of it, have advantage on saving throws against effects that turn undead.</p><p> </p><p><strong>Undead Armour:</strong> The Giants thick dead flesh provides it resistance to piercing damage, magic missal damage, and damage from attack spells.</p><p> </p><p><strong>It Likes the Juice:</strong> The Giant gains advantage on attack rolls against living enemies with fewer than half its hit points.</p><p> </p><p><strong>Vorpal Bite:</strong> If the Spirit rolls a natural 20 with its Bite attack against a Large or smaller enemy, it removes their head, most likely causing instant death.</p><p> </p><p> </p><p><strong><u>ACTIONS</u></strong></p><p><strong>Multiattack:</strong> The Giant makes two Claw attacks and a one Bite attack</p><p><strong>Bite:</strong> Melee Weapon Attack: + 11 to hit, reach 5', one target. Hit: 48 (4d20+6) piercing damage; Natural 20: Vorpal Bite (see above).</p><p> </p><p><strong>Claws:</strong> Melee Weapon Attack: + 11 to hit, reach 10', one target. Hit: 26 (3d12+6) slashing damage. If the target is a creature other than undead, it must succeed on a DC 15 Con saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.</p><p> </p><p><strong>Bolder:</strong> Ranged Weapon Attack: + 11 to hit, range 60/240, one target. Hit: 32 (4d12+6) bludgeoning damage.</p><p> </p><p> </p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong>Tongue lash:</strong> The Giant lashes its tongue out at a creature within 20’ of it. The creature must succeed on a DC 19 Dex Saving Throw or be pulled 10’ towards the Giant in a straight line.</p><p> </p><p> </p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>The Giant can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn. The Giant regains spent legendary actions at the start of its turn.</p><p> </p><p> <strong>Move: </strong>The Giant may move up to half his speed.</p><p> </p><p><strong>Tongue Lash:</strong> The Giant uses its tongue lash.</p><p> </p><p><strong>Stomp (Costs 2 actions):</strong> The Giant stomps the ground and sends out a shock wave. Each creature in a 10ft radius must succeed on a DC 18 Str saving throw or be knocked prone.</p></blockquote><p></p>
[QUOTE="Neil the Knight, post: 7061418, member: 6801269"] I crunched a few numbers and came up with this [B]Barrow Giant[/B] Huge Undead (Chaotic Evil) AC: 18 (Natural Armour) Hp: 288 (25d12+125) Speed: 40' Str: 24 (+6) Dex: 16 (+3) Con: 20 (+5) Int: 11 (+0) Wis: 12 (+1) Cha: 8 (-1) Saving Throws: Str +11, Con +10, Wis +6, Cha +4 Damage Resistances: Necrotic, Bludgeoning, Piercing and Slashing damage from non-magical weapons Damage Immunity: Poison Condition Immunity: Charmed, Frightened Poisoned, Paralyzed Senses: Dark vision 60', Passive Perception: 16 Language: Common, Giant CR: 16 (15,000 xp) [B]Stench:[/B] Any creature that starts its turn within 5’ of the Giant must succeed on a DC 15 Con saving throw or be poisoned until the start the start of its next turn. On a success, the creature is immune to the Giants Stench for 24 Hrs. [B]Turning Defiance:[/B] The Giant and all Ghouls and Ghasts within 30’ of it, have advantage on saving throws against effects that turn undead. [B]Undead Armour:[/B] The Giants thick dead flesh provides it resistance to piercing damage, magic missal damage, and damage from attack spells. [B]It Likes the Juice:[/B] The Giant gains advantage on attack rolls against living enemies with fewer than half its hit points. [B]Vorpal Bite:[/B] If the Spirit rolls a natural 20 with its Bite attack against a Large or smaller enemy, it removes their head, most likely causing instant death. [B][U]ACTIONS[/U][/B] [B]Multiattack:[/B] The Giant makes two Claw attacks and a one Bite attack [B]Bite:[/B] Melee Weapon Attack: + 11 to hit, reach 5', one target. Hit: 48 (4d20+6) piercing damage; Natural 20: Vorpal Bite (see above). [B]Claws:[/B] Melee Weapon Attack: + 11 to hit, reach 10', one target. Hit: 26 (3d12+6) slashing damage. If the target is a creature other than undead, it must succeed on a DC 15 Con saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. [B]Bolder:[/B] Ranged Weapon Attack: + 11 to hit, range 60/240, one target. Hit: 32 (4d12+6) bludgeoning damage. [B][U]BONUS ACTIONS[/U][/B] [B]Tongue lash:[/B] The Giant lashes its tongue out at a creature within 20’ of it. The creature must succeed on a DC 19 Dex Saving Throw or be pulled 10’ towards the Giant in a straight line. [B][U]LEGENDARY ACTIONS[/U][/B] The Giant can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creatures turn. The Giant regains spent legendary actions at the start of its turn. [B]Move: [/B]The Giant may move up to half his speed. [B]Tongue Lash:[/B] The Giant uses its tongue lash. [B]Stomp (Costs 2 actions):[/B] The Giant stomps the ground and sends out a shock wave. Each creature in a 10ft radius must succeed on a DC 18 Str saving throw or be knocked prone. [/QUOTE]
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