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<blockquote data-quote="small pumpkin man" data-source="post: 4294914" data-attributes="member: 57910"><p>Uhm, no, it really, REALLY didn't. It had rules for making NPCs(which had their own problems), but the rules for making monsters where "give it bunch of stuff, find a monster with similar stats and give it the same CR". Sorry, that's wrong it also had stuff like "does it have hit dice between it's CR, and three times it's CR? Yes? then it MIGHT be balanced!", "Can your PCs hit it on an 18? No? It's probably not balanced!" and other not overly helpful statements. The 4e ones actually give you a good baseline to start from.</p><p></p><p>It's not about <em>trusting</em> it, it's about not being <em>bound</em> by them. They're guidelines, not rules, if you use them, your monster should be balanced, but if you know what you're doing you can break them.</p><p></p><p>If you make creatures with the rules and they're broken, then yes, you have a problem, but complaining about the devs not following them slavishly when it specifically says <em>"You do not have to follow these slavishly"</em> is complaining about problems which don't exist.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4294914, member: 57910"] Uhm, no, it really, REALLY didn't. It had rules for making NPCs(which had their own problems), but the rules for making monsters where "give it bunch of stuff, find a monster with similar stats and give it the same CR". Sorry, that's wrong it also had stuff like "does it have hit dice between it's CR, and three times it's CR? Yes? then it MIGHT be balanced!", "Can your PCs hit it on an 18? No? It's probably not balanced!" and other not overly helpful statements. The 4e ones actually give you a good baseline to start from. It's not about [i]trusting[/i] it, it's about not being [i]bound[/i] by them. They're guidelines, not rules, if you use them, your monster should be balanced, but if you know what you're doing you can break them. If you make creatures with the rules and they're broken, then yes, you have a problem, but complaining about the devs not following them slavishly when it specifically says [i]"You do not have to follow these slavishly"[/i] is complaining about problems which don't exist. [/QUOTE]
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