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Monster damage realization - DPR per CR diminishes across the game
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<blockquote data-quote="Ancalagon" data-source="post: 9295619" data-attributes="member: 23"><p>So - by damage per CR, I meant to illustrate the average damage (per round - of course it's per round, it's not going to be per hour...) in relationship to the CR. (again, I'm using the DMG numbers) You will note that between CR 1 and 20, the relationship is linear - it's not a curve, it's a straight line. The R2 of that line is 0.9985, which is quite good (although this is average damage, not the range, I didn't feel like getting into heavy stats).</p><p></p><p>The equation of the linear curve is: y = 6.2548x + 4.1014 , which is the classic "y = mx + b", where m is the value of the slope, and b the intercept. </p><p></p><p>This tells us that for each increase of CR, average damage goes up by 6.25 (the slope)</p><p></p><p>The intercept of 4.4 tells us that damage doesn't start at zero. CR 0 creatures actually have lower damage than this, but CR 1/4 and above do, and CR 1 is a bit higher than what the curve tells us. I think this is intentional. In 5e, because of bounded accuracy, low cr foes remain relevant for a bigger level spread, and I suppose boosting their damage a little also helps this remain true.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 9295619, member: 23"] So - by damage per CR, I meant to illustrate the average damage (per round - of course it's per round, it's not going to be per hour...) in relationship to the CR. (again, I'm using the DMG numbers) You will note that between CR 1 and 20, the relationship is linear - it's not a curve, it's a straight line. The R2 of that line is 0.9985, which is quite good (although this is average damage, not the range, I didn't feel like getting into heavy stats). The equation of the linear curve is: y = 6.2548x + 4.1014 , which is the classic "y = mx + b", where m is the value of the slope, and b the intercept. This tells us that for each increase of CR, average damage goes up by 6.25 (the slope) The intercept of 4.4 tells us that damage doesn't start at zero. CR 0 creatures actually have lower damage than this, but CR 1/4 and above do, and CR 1 is a bit higher than what the curve tells us. I think this is intentional. In 5e, because of bounded accuracy, low cr foes remain relevant for a bigger level spread, and I suppose boosting their damage a little also helps this remain true. [/QUOTE]
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