Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monster Damage: What am I missing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5003227" data-attributes="member: 82106"><p>They'll have APs, multi-attack powers, minor action attacks, reaction powers, on-bloodied, etc. Bahamut may not drop quite the same damage as an optimized high Epic striker, but he'll drop plenty of damage. Encounters, especially high level ones, can't really be simply considered in terms of powers either. It would be pretty lame for DM to simply toss Bahamut into a room with 5 PCs and have them go at it. The real challenge will be the fact that you're facing a supremely powerful being that has had aeons of time to prepare for any attack, is super intelligent, and has almost limitless resources. Whatever that encounter is, the damage from the platinum dude's claws are going to be the least thing the PCs should be thinking about.</p><p></p><p>But ultimately monsters exist to be defeated. If monsters did massive damage in every hit the game would simply be too swingy, which was always a problem with older editions of D&D where 1 or 2 die rolls going against someone was the end of the day for them.</p><p></p><p>Think of 4e combat rounds as smaller increments of time than in older editions. The damage output isn't so much different as the level of granularity in which it is dished out is smaller. This gives players more decision points. Instead of just suddenly being dead, you're hurt and you get to try to do something about it.</p><p></p><p>In any case I have NOT found monster damage output up through all of heroic and into paragon to be lacking. Characters regularly get hit hard and they can go down quite fast.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5003227, member: 82106"] They'll have APs, multi-attack powers, minor action attacks, reaction powers, on-bloodied, etc. Bahamut may not drop quite the same damage as an optimized high Epic striker, but he'll drop plenty of damage. Encounters, especially high level ones, can't really be simply considered in terms of powers either. It would be pretty lame for DM to simply toss Bahamut into a room with 5 PCs and have them go at it. The real challenge will be the fact that you're facing a supremely powerful being that has had aeons of time to prepare for any attack, is super intelligent, and has almost limitless resources. Whatever that encounter is, the damage from the platinum dude's claws are going to be the least thing the PCs should be thinking about. But ultimately monsters exist to be defeated. If monsters did massive damage in every hit the game would simply be too swingy, which was always a problem with older editions of D&D where 1 or 2 die rolls going against someone was the end of the day for them. Think of 4e combat rounds as smaller increments of time than in older editions. The damage output isn't so much different as the level of granularity in which it is dished out is smaller. This gives players more decision points. Instead of just suddenly being dead, you're hurt and you get to try to do something about it. In any case I have NOT found monster damage output up through all of heroic and into paragon to be lacking. Characters regularly get hit hard and they can go down quite fast. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monster Damage: What am I missing?
Top