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Monster Damage
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<blockquote data-quote="Aegeri" data-source="post: 5408618" data-attributes="member: 78116"><p>I could never go back to the old terrible damage expressions. Especially by epic where you really feel how worthless the monsters became. Now you can build challenging encounters and you don't have to be hugely cheap to do it either! In my last epic tier game, I was using EL+7 encounters to just get enough damage to bloody someone. That's just stupid in every way.</p><p></p><p>With the errata to surgeless healing and the changes to other aspects of the game, I think it works 100% as intended. PCs shouldn't be facing 6-7 encounters a day - though mine in Dark Prophecy did get 5, but I gave them healing surge restoring potions halfway. 3-4 sounds exactly right, but if you want them to face more start giving them encounters of EL-2 or so. This will have the same effect while still being a presentable threat to the players.</p><p></p><p>Personally I could never go back now. Monsters actually being viable threats makes the game exciting and interesting. It also means I don't need to prepare ridiculous encounters that either collapse into nothing or barely bloody a PC.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5408618, member: 78116"] I could never go back to the old terrible damage expressions. Especially by epic where you really feel how worthless the monsters became. Now you can build challenging encounters and you don't have to be hugely cheap to do it either! In my last epic tier game, I was using EL+7 encounters to just get enough damage to bloody someone. That's just stupid in every way. With the errata to surgeless healing and the changes to other aspects of the game, I think it works 100% as intended. PCs shouldn't be facing 6-7 encounters a day - though mine in Dark Prophecy did get 5, but I gave them healing surge restoring potions halfway. 3-4 sounds exactly right, but if you want them to face more start giving them encounters of EL-2 or so. This will have the same effect while still being a presentable threat to the players. Personally I could never go back now. Monsters actually being viable threats makes the game exciting and interesting. It also means I don't need to prepare ridiculous encounters that either collapse into nothing or barely bloody a PC. [/QUOTE]
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