Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monster Damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5411467" data-attributes="member: 82106"><p>I wasn't disagreeing at all that MM3 monsters are better. Was just pointing out that you picked an extreme example to illustrate it. If someone wants to use certain MM1 monsters at heroic tier without making any changes they will often not really notice much difference. Surely that isn't true of ALL MM1 monsters. The wraith etc were just monsters that turned out poorly for various reasons. It wasn't especially related to damage output in most of those cases though.</p><p></p><p>And in all fairness, MM1 has some fine paragon monsters, like actually the paragon dragons were mostly pretty nice. I've used some of them and had fun battles. I wouldn't bother to use them now with better designs out there, and always made a few tweaks anyway for my own purposes, but they weren't unusable or totally outclassed. They were tricky to use well though.</p><p></p><p></p><p></p><p>I didn't say it was THE most extreme example, just that it was AN extreme example, and one of the most extreme ones you can easily make. Yes, the Balor is also a good extreme example and I had it in mind when I was reading your post in fact. I'm actually not sure I would consider it more extreme. The old Balor was poor even for an MM1 epic monster in the damage department. Never used one (except in a fun gauntlet encounter where it got a single swing at a 9th level PC, lol did that freak the player out, it was fun).</p><p></p><p></p><p></p><p>Eh, a little extreme. Remember, I've read all of those same threads you have. EPIC MM1 monsters are close to useless as-is. High paragon ones are mostly not going to be much use as-is either if you want fun encounters, though some of them can be QUITE threatening in the right situation. Up to 15th level the old monsters held up OK. The new ones in that half of the game are better is all. It also vastly matters what type of group you were running. I've run a couple groups through that really didn't care much about optimizing and aren't tactically all that adept most of the time. They found most MM1 monsters to be OK challenges, just mostly a bit boring. The new monster numbers definitely work better, no argument there.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5411467, member: 82106"] I wasn't disagreeing at all that MM3 monsters are better. Was just pointing out that you picked an extreme example to illustrate it. If someone wants to use certain MM1 monsters at heroic tier without making any changes they will often not really notice much difference. Surely that isn't true of ALL MM1 monsters. The wraith etc were just monsters that turned out poorly for various reasons. It wasn't especially related to damage output in most of those cases though. And in all fairness, MM1 has some fine paragon monsters, like actually the paragon dragons were mostly pretty nice. I've used some of them and had fun battles. I wouldn't bother to use them now with better designs out there, and always made a few tweaks anyway for my own purposes, but they weren't unusable or totally outclassed. They were tricky to use well though. I didn't say it was THE most extreme example, just that it was AN extreme example, and one of the most extreme ones you can easily make. Yes, the Balor is also a good extreme example and I had it in mind when I was reading your post in fact. I'm actually not sure I would consider it more extreme. The old Balor was poor even for an MM1 epic monster in the damage department. Never used one (except in a fun gauntlet encounter where it got a single swing at a 9th level PC, lol did that freak the player out, it was fun). Eh, a little extreme. Remember, I've read all of those same threads you have. EPIC MM1 monsters are close to useless as-is. High paragon ones are mostly not going to be much use as-is either if you want fun encounters, though some of them can be QUITE threatening in the right situation. Up to 15th level the old monsters held up OK. The new ones in that half of the game are better is all. It also vastly matters what type of group you were running. I've run a couple groups through that really didn't care much about optimizing and aren't tactically all that adept most of the time. They found most MM1 monsters to be OK challenges, just mostly a bit boring. The new monster numbers definitely work better, no argument there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monster Damage
Top