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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5412252" data-attributes="member: 1165"><p>I always felt 3.x and even 4e try to shoe-horn too many encounters per day. This is especially problematic in dungeon pre-written adventures, where the PCs have to re-raid the dungeon every day (you're not going to do all 20 or so encounters in one day).</p><p></p><p>Outside of a dungeon, the GM controls the number of encounters in a day. If the PCs are running low on steam, it's time to give them a break (unless they're being stupid, that is). If the PCs are wimping out because they're out of dailies, by all mean use an excuse for the NPCs to find them and force that extra encounter (on the NPCs' terms). If the PCs decide to rest up and try to confront the boss first encounter of next day, well, they've already disrupted his operations and gave him a night to prepare. He's recruited more bad guys and distributed them around his trap-filled keep. He's resurrected the mage they killed and has him preparing anti-teleport traps, etc.</p><p></p><p></p><p></p><p>You might want to cut down the number of encounters per game <em>day</em>. Nothing says you can't use 4-7 encounters over <em>two</em> days instead.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5412252, member: 1165"] I always felt 3.x and even 4e try to shoe-horn too many encounters per day. This is especially problematic in dungeon pre-written adventures, where the PCs have to re-raid the dungeon every day (you're not going to do all 20 or so encounters in one day). Outside of a dungeon, the GM controls the number of encounters in a day. If the PCs are running low on steam, it's time to give them a break (unless they're being stupid, that is). If the PCs are wimping out because they're out of dailies, by all mean use an excuse for the NPCs to find them and force that extra encounter (on the NPCs' terms). If the PCs decide to rest up and try to confront the boss first encounter of next day, well, they've already disrupted his operations and gave him a night to prepare. He's recruited more bad guys and distributed them around his trap-filled keep. He's resurrected the mage they killed and has him preparing anti-teleport traps, etc. You might want to cut down the number of encounters per game [i]day[/i]. Nothing says you can't use 4-7 encounters over [i]two[/i] days instead. [/QUOTE]
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