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<blockquote data-quote="MrMyth" data-source="post: 5412831" data-attributes="member: 61155"><p>As others have mentioend, it's a bit hard to do. Some options: </p><p> </p><p>1) Run at levels 1-4. With only one daily power, each PC might have a round of awesome, but aren't going to be able to just completely explode each fight. </p><p> </p><p>2) Adjust the 'recovery/milestone' mechanic. Maybe PCs don't get back daily powers when they rest, but instead only at specific story points. Same for Action Points. Thus, you could have 1-2 fights in a day, but the PCs resources would still be drawn out over 5-6 encounters. </p><p> </p><p>3) Always keep the PCs on their toes. Maybe they usually have 1-2 fights. But occasionally having a bunch of them, or having them ambushed when resting? It doesn't need to be designed to destroy them, of course, but just to remind them not to always burn everything right at the start of the day. </p><p> </p><p>4) Add a cap of only 1 daily power per fight. At later levels, that will mean some powers don't get used each day - instead, they have a variety of options of what they can use during each fight, and need to choose the right tool for the job. It leaves options open, while keeping nova potential down. </p><p> </p><p>5) Or, instead, add some sort of time delay limit on daily powers. You can't use one until the 3rd round of combat, or they must be used two rounds apart, or stuff like that - this prevents them from completely nuking the combat right off the bat, but still means they can start pulling out the stops if things begin to go downhill.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5412831, member: 61155"] As others have mentioend, it's a bit hard to do. Some options: 1) Run at levels 1-4. With only one daily power, each PC might have a round of awesome, but aren't going to be able to just completely explode each fight. 2) Adjust the 'recovery/milestone' mechanic. Maybe PCs don't get back daily powers when they rest, but instead only at specific story points. Same for Action Points. Thus, you could have 1-2 fights in a day, but the PCs resources would still be drawn out over 5-6 encounters. 3) Always keep the PCs on their toes. Maybe they usually have 1-2 fights. But occasionally having a bunch of them, or having them ambushed when resting? It doesn't need to be designed to destroy them, of course, but just to remind them not to always burn everything right at the start of the day. 4) Add a cap of only 1 daily power per fight. At later levels, that will mean some powers don't get used each day - instead, they have a variety of options of what they can use during each fight, and need to choose the right tool for the job. It leaves options open, while keeping nova potential down. 5) Or, instead, add some sort of time delay limit on daily powers. You can't use one until the 3rd round of combat, or they must be used two rounds apart, or stuff like that - this prevents them from completely nuking the combat right off the bat, but still means they can start pulling out the stops if things begin to go downhill. [/QUOTE]
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