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<blockquote data-quote="Prestidigitalis" data-source="post: 5412956" data-attributes="member: 74496"><p>Two general comments:</p><p></p><p>1. A level - 2 encounter can result in a character death, and a level + 4 encounter can be a cakewalk. Much depends on the accuracy of the estimate of the encounter's level -- that "level - 2" might properly be considered "level + 1" if the party's capabilities relative to the full context of the combat were taken into account, e.g. one defender has no remaining surges, the ranged striker is out of daily powers, the terrain is a challenge to the party's movement options, etc. And while statistics will usually rule the day, a monster or character with a significantly powerful critical hit capability can turn a combat upside down by rolling a few 20s.</p><p></p><p>2. While it might seem obvious that the thing to do when a party is breezing through encounters without breaking a sweat is to increase the difficulty of the encounters, <em>the players may not see it the same way</em>. The players may not feel that the encounters are so easy, or they might just prefer easy encounters. You're the DM, so you can handle it however you like, but don't just assume that the players agree with your assessment.</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5412956, member: 74496"] Two general comments: 1. A level - 2 encounter can result in a character death, and a level + 4 encounter can be a cakewalk. Much depends on the accuracy of the estimate of the encounter's level -- that "level - 2" might properly be considered "level + 1" if the party's capabilities relative to the full context of the combat were taken into account, e.g. one defender has no remaining surges, the ranged striker is out of daily powers, the terrain is a challenge to the party's movement options, etc. And while statistics will usually rule the day, a monster or character with a significantly powerful critical hit capability can turn a combat upside down by rolling a few 20s. 2. While it might seem obvious that the thing to do when a party is breezing through encounters without breaking a sweat is to increase the difficulty of the encounters, [I]the players may not see it the same way[/I]. The players may not feel that the encounters are so easy, or they might just prefer easy encounters. You're the DM, so you can handle it however you like, but don't just assume that the players agree with your assessment. [/QUOTE]
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