Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"Monster density" and wilderness settlements in D&D campaign worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercurius" data-source="post: 6391660" data-attributes="member: 59082"><p>But what about villages and smaller towns? That is what I'm specifically focused on. I suppose the only way that makes sense is the actual real-world model of having a large city with "satellite" towns, and then "satellite" villages around those towns, so there are widening circles of protection. But this still doesn't really allow for the village or small town way out in the wilderness, or those lone travellers hostels.</p><p></p><p></p><p></p><p>Well that's a different kind of realism - and very interesting, but doesn't necessarily address the monster threat issue. But it does illustrate the pattern of pre-industrial European habitation, which gives a sense of how defenses might work (see above response to TheHobgoblin.</p><p></p><p></p><p></p><p>There's a big difference between alligators and, say, orcs or dragons. Orcs, in general, are marauding raiders. Of course they could be played as more like savage tribal peoples that hunt prey, but generally keep to themselves and don't bother the humans and other intelligent peoples. But what fun is that? And of course many monsters would stick to their lairs and not other bother anyone unless they are bothered, but a large number of monsters--at least according to D&D canon--would actively seek to attack and kill civilized peoples, and there would be numerous problems for the hypothetical lone village in the wilderness.</p><p></p><p></p><p></p><p>Not really! I paired the two deliberated so as not to confuse our world realism with fantasy realism, which has to do with verisimilitude, internal consisency, or just simply making sense within the assumptions of the world. Now this is all more important in fantasy literature, but I think adds depth and texture to a RPG setting, at least if the DM wants the world not to feel paper thin and like a "moving set-piece."</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6391660, member: 59082"] But what about villages and smaller towns? That is what I'm specifically focused on. I suppose the only way that makes sense is the actual real-world model of having a large city with "satellite" towns, and then "satellite" villages around those towns, so there are widening circles of protection. But this still doesn't really allow for the village or small town way out in the wilderness, or those lone travellers hostels. Well that's a different kind of realism - and very interesting, but doesn't necessarily address the monster threat issue. But it does illustrate the pattern of pre-industrial European habitation, which gives a sense of how defenses might work (see above response to TheHobgoblin. There's a big difference between alligators and, say, orcs or dragons. Orcs, in general, are marauding raiders. Of course they could be played as more like savage tribal peoples that hunt prey, but generally keep to themselves and don't bother the humans and other intelligent peoples. But what fun is that? And of course many monsters would stick to their lairs and not other bother anyone unless they are bothered, but a large number of monsters--at least according to D&D canon--would actively seek to attack and kill civilized peoples, and there would be numerous problems for the hypothetical lone village in the wilderness. Not really! I paired the two deliberated so as not to confuse our world realism with fantasy realism, which has to do with verisimilitude, internal consisency, or just simply making sense within the assumptions of the world. Now this is all more important in fantasy literature, but I think adds depth and texture to a RPG setting, at least if the DM wants the world not to feel paper thin and like a "moving set-piece." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Monster density" and wilderness settlements in D&D campaign worlds
Top