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General Tabletop Discussion
*Dungeons & Dragons
"Monster density" and wilderness settlements in D&D campaign worlds
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<blockquote data-quote="GreenTengu" data-source="post: 6391741" data-attributes="member: 6777454"><p>I think you got my point with this.</p><p></p><p>Yes, plenty of published D&D worlds absolutely fail the simple common sense test.</p><p>How many times have we seen a published product where a group of level 5 to level 10 adventurers can't even manage to WALK through an area without something level 5 to level 10 that will not be reasoned with and is intent on killing them popping out of no where and yet... you have farms and villages in this exact same area where level 1 farmers LIVE. Not just spend a couple hours or days crossing the region, but are there constantly for their whole lives.</p><p></p><p>Those farmers could not exist. There is no method through which those farmers would not have been slaughtered, their farms torn up and their crops eaten. Not when you have Ogres and Trolls and Owlbears and the like wandering around randomly and free through the exact same region with no functional barriers separating these level 1s from them.</p><p></p><p>I don't know about an Orc tribe demanding a person. Not much they could do with that. But you know what they do need? Food! And lots of food! It would be a perfectly reasonable arrangement for the farmers to offer to pay the Orcs off with food in exchange for being left alone (and effectively protection as the Orcs will happily attack most else that would threaten the village). But that only works so long as you don't have anything trouncing through this area that a party of basic level 1-3 Orcs can't handle. Otherwise the Orcs will just get killed off or scattered by the threats before they destroy the humans too.</p><p></p><p>Probably, to create the more realistic world than low level characters will either face off only with threats that general human soldiers or even commoners in decent numbers could handle. Maybe the game is more about social interaction and handling criminals and such at the lower levels. Not all Orcs are out to kill you, most Orcs receive their bread and are happy to keep out on the plains or tundras out there not bothering anyone. You are looking for a SPECIFIC Orc and his band who has gone rogue and become a bandit to try to take more. Or maybe your enemies are Wood Elves and Forest Goblins who only got annoyed recently when the humans cut too far into their forest and destroyed their homes. Now they are rounding up bears and wolves and such to attack.</p><p></p><p>Then you have some other part of your world, some great wilderness blocked off by a natural (or magical!) barrier, where your low level humanoids, PC races included, simply don't reside. The problem is that once the PCs enter into that area, they are cut off from having any safe rest spots, any shops or markets, any well.. civilization and all that comes with it. Because unless the place is well enough defended that it can put up with weekly attacks by Ogre and Troll bands, it would have been torn down before the PCs ever get there.</p><p></p><p>Published D&D worlds, particularly the older and most traditional ones, never showed any particular consideration in this regard and just handwaved it all for the sake of focusing on enjoyable game play rather than an sensibly immersive world.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6391741, member: 6777454"] I think you got my point with this. Yes, plenty of published D&D worlds absolutely fail the simple common sense test. How many times have we seen a published product where a group of level 5 to level 10 adventurers can't even manage to WALK through an area without something level 5 to level 10 that will not be reasoned with and is intent on killing them popping out of no where and yet... you have farms and villages in this exact same area where level 1 farmers LIVE. Not just spend a couple hours or days crossing the region, but are there constantly for their whole lives. Those farmers could not exist. There is no method through which those farmers would not have been slaughtered, their farms torn up and their crops eaten. Not when you have Ogres and Trolls and Owlbears and the like wandering around randomly and free through the exact same region with no functional barriers separating these level 1s from them. I don't know about an Orc tribe demanding a person. Not much they could do with that. But you know what they do need? Food! And lots of food! It would be a perfectly reasonable arrangement for the farmers to offer to pay the Orcs off with food in exchange for being left alone (and effectively protection as the Orcs will happily attack most else that would threaten the village). But that only works so long as you don't have anything trouncing through this area that a party of basic level 1-3 Orcs can't handle. Otherwise the Orcs will just get killed off or scattered by the threats before they destroy the humans too. Probably, to create the more realistic world than low level characters will either face off only with threats that general human soldiers or even commoners in decent numbers could handle. Maybe the game is more about social interaction and handling criminals and such at the lower levels. Not all Orcs are out to kill you, most Orcs receive their bread and are happy to keep out on the plains or tundras out there not bothering anyone. You are looking for a SPECIFIC Orc and his band who has gone rogue and become a bandit to try to take more. Or maybe your enemies are Wood Elves and Forest Goblins who only got annoyed recently when the humans cut too far into their forest and destroyed their homes. Now they are rounding up bears and wolves and such to attack. Then you have some other part of your world, some great wilderness blocked off by a natural (or magical!) barrier, where your low level humanoids, PC races included, simply don't reside. The problem is that once the PCs enter into that area, they are cut off from having any safe rest spots, any shops or markets, any well.. civilization and all that comes with it. Because unless the place is well enough defended that it can put up with weekly attacks by Ogre and Troll bands, it would have been torn down before the PCs ever get there. Published D&D worlds, particularly the older and most traditional ones, never showed any particular consideration in this regard and just handwaved it all for the sake of focusing on enjoyable game play rather than an sensibly immersive world. [/QUOTE]
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