Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
"Monster density" and wilderness settlements in D&D campaign worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6391785" data-attributes="member: 1210"><p>Imagine a village of 200 in a D&D world. Let's say, for the sake of argument, that those 200 include no adventuring types. How do they defend themselves?</p><p></p><p>First, walls. Even a simple palisade around the village discourages a lot of monsters. Likewise, fence in the fields. Even if the fence only slows attackers, it gives the farmers time to escape within the walls of the village proper.</p><p></p><p>Maybe, if the area is especially dangerous, the village also has a moat. Maybe there are wooden spikes set up to discourage predation. Even without extra defenses, though, when an owlbear comes up to the village wall, ten or twenty farmers, quivering in fear, start stabbing at it with sharpened farm implements (also called crude pole arms), carefully staying out of its reach.</p><p></p><p>Eventually, the owlbear gets sick of being poked and goes looking for some easier prey, such as a normal bear or something.</p><p></p><p>Meanwhile, the orc raiders get better pickings by attacking traveling merchants. The village has just about zero hard cash and loot. You want money? Raid merchants. You want turnips? Raid the village. </p><p></p><p>When something too big or mean for the villagers to fend off arrives, it's time to look for adventurers to help out. Or else the village becomes yet another one of those hundreds of ruins that adventurers find everywhere.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6391785, member: 1210"] Imagine a village of 200 in a D&D world. Let's say, for the sake of argument, that those 200 include no adventuring types. How do they defend themselves? First, walls. Even a simple palisade around the village discourages a lot of monsters. Likewise, fence in the fields. Even if the fence only slows attackers, it gives the farmers time to escape within the walls of the village proper. Maybe, if the area is especially dangerous, the village also has a moat. Maybe there are wooden spikes set up to discourage predation. Even without extra defenses, though, when an owlbear comes up to the village wall, ten or twenty farmers, quivering in fear, start stabbing at it with sharpened farm implements (also called crude pole arms), carefully staying out of its reach. Eventually, the owlbear gets sick of being poked and goes looking for some easier prey, such as a normal bear or something. Meanwhile, the orc raiders get better pickings by attacking traveling merchants. The village has just about zero hard cash and loot. You want money? Raid merchants. You want turnips? Raid the village. When something too big or mean for the villagers to fend off arrives, it's time to look for adventurers to help out. Or else the village becomes yet another one of those hundreds of ruins that adventurers find everywhere. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Monster density" and wilderness settlements in D&D campaign worlds
Top