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General Tabletop Discussion
*Dungeons & Dragons
"Monster density" and wilderness settlements in D&D campaign worlds
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<blockquote data-quote="TerraDave" data-source="post: 6392628" data-attributes="member: 22260"><p>You could call that area a "borderland" and on that borderland, is a keep.</p><p></p><p>I think we know the main precedents here:</p><p></p><p><img src="http://1.bp.blogspot.com/-Mhhy4FSLIHE/ThhsL0D6__I/AAAAAAAAAg8/IT2r4IfQw9o/s1600/20110211b_Keep_awesome.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>A heavily fortified location with a disproportionate number of adventuring types. A great base for a long term campaign (though you may want to give people some actual names).</p><p></p><p></p><p></p><p><img src="http://cf.geekdo-images.com/images/pic1115519.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The village with the story. In this case, Hommlet was sucked into a growing evil, had to defend itself, and the evil was defeated. But not completely, and everyone knows it. So there are a disproportionate number of adventurers (many hiding that fact), everyone is in the militia, secret caches of weapons and meeting rooms, they are building a castle, and of course the neighboring burg that embraced the evil more openly. </p><p></p><p></p><p></p><p><img src="https://lh6.googleusercontent.com/-IVc-Zsyt8gg/TYsnUtfoYvI/AAAAAAAAAGs/IibsL62spWs/s1600/salt1.JPG" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>the village with a secret evil, or a front for the real evil. Saltmarsh has a place that you shouldn't go, which of course you can't resist going, and of course is not what it seems. Good for a "points of darkness" (as noted above) type game. (In honor of the MMs "blights", the Sunless Citadel offers an interesting variant on secret evil).</p><p></p><p></p><p></p><p><img src="http://i1086.photobucket.com/albums/j457/Chad_Kanishock/FamineInFarGo-big.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>For true point of light on the other hand, you need to change your thinking completely. There is no "frontier", and villages just survive anyway they can, including being lucky to combine food, lower rad levels, and fewer dangerous mutants. But its a constant struggle for survival, as the youth from Far-Go will find out.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 6392628, member: 22260"] You could call that area a "borderland" and on that borderland, is a keep. I think we know the main precedents here: [img]http://1.bp.blogspot.com/-Mhhy4FSLIHE/ThhsL0D6__I/AAAAAAAAAg8/IT2r4IfQw9o/s1600/20110211b_Keep_awesome.jpg[/img] A heavily fortified location with a disproportionate number of adventuring types. A great base for a long term campaign (though you may want to give people some actual names). [img]http://cf.geekdo-images.com/images/pic1115519.jpg[/img] The village with the story. In this case, Hommlet was sucked into a growing evil, had to defend itself, and the evil was defeated. But not completely, and everyone knows it. So there are a disproportionate number of adventurers (many hiding that fact), everyone is in the militia, secret caches of weapons and meeting rooms, they are building a castle, and of course the neighboring burg that embraced the evil more openly. [img]https://lh6.googleusercontent.com/-IVc-Zsyt8gg/TYsnUtfoYvI/AAAAAAAAAGs/IibsL62spWs/s1600/salt1.JPG[/img] the village with a secret evil, or a front for the real evil. Saltmarsh has a place that you shouldn't go, which of course you can't resist going, and of course is not what it seems. Good for a "points of darkness" (as noted above) type game. (In honor of the MMs "blights", the Sunless Citadel offers an interesting variant on secret evil). [img]http://i1086.photobucket.com/albums/j457/Chad_Kanishock/FamineInFarGo-big.jpg[/img] For true point of light on the other hand, you need to change your thinking completely. There is no "frontier", and villages just survive anyway they can, including being lucky to combine food, lower rad levels, and fewer dangerous mutants. But its a constant struggle for survival, as the youth from Far-Go will find out. [/QUOTE]
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