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General Tabletop Discussion
*Dungeons & Dragons
"Monster density" and wilderness settlements in D&D campaign worlds
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<blockquote data-quote="GreenTengu" data-source="post: 6393602" data-attributes="member: 6777454"><p>Scouts help you if we are talking about a slow-moving, organized army that is very obvious about its approach by traveling along the well-mapped roads. After all, in such cases you know exactly what path the army is going to take so you can be sure exactly where to place your scouts and the scouts are going to be much faster at getting back before the army.</p><p></p><p>Scouts do not help at all against roving bandits and marauders that emerge from the wilds, attack in the middle of the night and then disappear back into the wild. Maybe if a town had clear cut all plant matter for miles around it, you can have a watch tower that can give a few minutes warning. But scouts? No. You wouldn't know where to have your scouts patrol, you can't very well send half your town out as scouts to try to patrol every single acre of land for a dozen miles to come. Even if you did, the scouts aren't going to be much faster than the marauders at running back to town so they won't be able to give much warning at all.</p><p></p><p></p><p></p><p>No... they would be as threatening as a pack of wolves that could take away any and all lifestock outside your main compound, they would be able to take away all the grain they could carry. It is literally impossible for farms to keep everything of value within a central compound. If that were possible, then there would be no such thing as farms- no one would need them if having large amounts of land wasn't necessary to produce food.</p><p></p><p>Furthermore.... my god adventurers are worthless and don't make sense at all in your world. You are positing every single random person in the world is a trained adventurer with a class level and the ideal equipment for their class and no one is level 1? That sure as hell seems to be what you are claiming-- no, that is PRECISELY what you are claiming in saying that a group of commoners is going to go out and deal with an Orc tribe on their own.</p><p></p><p>So there are no adventurers in your world. No hooks for level 1 adventures make any sense in your world because PCs are the crappiest of the crappiest combatants in the world. Not only is everyone else in the world better at combat, they also have actual professions and jobs which apparently the PCs don't have. And all the PC backgrounds need to be torn out of the game, because none of them make sense in the world as you have posited it. Any person with any of those backgrounds would be higher than level 1, after all your random every day humans are NOT the commoners are presented in the Monster Manual but all optimized level 1 PCs.</p><p></p><p>Because if you are going after a tribe of Orcs with 4 HP guys armed only with clubs with no special abilities and 10s in attributes across the board, they are not going to take out a tribe of Orcs. Not even remotely close.</p><p></p><p></p><p></p><p>Again, what the hell. Do you even D&D?</p><p>Have you read the monster manual?</p><p>Have you any clue what you are talking about at all?</p><p></p><p>Tell you what. Set up the scenario for yourself.</p><p>You get 20 commoners. 4 HPs, 10s in all attributes, speed 30, no armor and only a club in hand. They have normal vision. Maybe there is a 1 level 1 Fighter as the boss for this raid.</p><p></p><p>Each PC engaging in this raid has AC 13, 15 hit points, a +5 to hit with both their axe and their javelin and their minimum damage with either is enough to take out a commoner and it would take probably 1 great axe hit or 2 javelins to kill the boss. The PCs also have Dark Vision and can triple move instead of double move when charging at a target. Athletic checks are made at a +3 and Intimidation checks at a +2.</p><p></p><p>Run that scenario and you tell me how many PCs can you reasonably hold off. Because I am damn certain the number is considerably less than 60.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6393602, member: 6777454"] Scouts help you if we are talking about a slow-moving, organized army that is very obvious about its approach by traveling along the well-mapped roads. After all, in such cases you know exactly what path the army is going to take so you can be sure exactly where to place your scouts and the scouts are going to be much faster at getting back before the army. Scouts do not help at all against roving bandits and marauders that emerge from the wilds, attack in the middle of the night and then disappear back into the wild. Maybe if a town had clear cut all plant matter for miles around it, you can have a watch tower that can give a few minutes warning. But scouts? No. You wouldn't know where to have your scouts patrol, you can't very well send half your town out as scouts to try to patrol every single acre of land for a dozen miles to come. Even if you did, the scouts aren't going to be much faster than the marauders at running back to town so they won't be able to give much warning at all. No... they would be as threatening as a pack of wolves that could take away any and all lifestock outside your main compound, they would be able to take away all the grain they could carry. It is literally impossible for farms to keep everything of value within a central compound. If that were possible, then there would be no such thing as farms- no one would need them if having large amounts of land wasn't necessary to produce food. Furthermore.... my god adventurers are worthless and don't make sense at all in your world. You are positing every single random person in the world is a trained adventurer with a class level and the ideal equipment for their class and no one is level 1? That sure as hell seems to be what you are claiming-- no, that is PRECISELY what you are claiming in saying that a group of commoners is going to go out and deal with an Orc tribe on their own. So there are no adventurers in your world. No hooks for level 1 adventures make any sense in your world because PCs are the crappiest of the crappiest combatants in the world. Not only is everyone else in the world better at combat, they also have actual professions and jobs which apparently the PCs don't have. And all the PC backgrounds need to be torn out of the game, because none of them make sense in the world as you have posited it. Any person with any of those backgrounds would be higher than level 1, after all your random every day humans are NOT the commoners are presented in the Monster Manual but all optimized level 1 PCs. Because if you are going after a tribe of Orcs with 4 HP guys armed only with clubs with no special abilities and 10s in attributes across the board, they are not going to take out a tribe of Orcs. Not even remotely close. Again, what the hell. Do you even D&D? Have you read the monster manual? Have you any clue what you are talking about at all? Tell you what. Set up the scenario for yourself. You get 20 commoners. 4 HPs, 10s in all attributes, speed 30, no armor and only a club in hand. They have normal vision. Maybe there is a 1 level 1 Fighter as the boss for this raid. Each PC engaging in this raid has AC 13, 15 hit points, a +5 to hit with both their axe and their javelin and their minimum damage with either is enough to take out a commoner and it would take probably 1 great axe hit or 2 javelins to kill the boss. The PCs also have Dark Vision and can triple move instead of double move when charging at a target. Athletic checks are made at a +3 and Intimidation checks at a +2. Run that scenario and you tell me how many PCs can you reasonably hold off. Because I am damn certain the number is considerably less than 60. [/QUOTE]
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