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General Tabletop Discussion
*Dungeons & Dragons
"Monster density" and wilderness settlements in D&D campaign worlds
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<blockquote data-quote="Grainger" data-source="post: 6393735" data-attributes="member: 6779234"><p>The Roman-style setup is certainly possible in D&D, but then you're not using a medieval-style world. There's nothing wrong with that, but you have to remember that the two are very different (if you care about such things, of course). For one thing, the Romans had an extremely large, centrally-funded state military. Secondly, when they settled an area, such as Britain or Gaul, the areas were already settled, and they had to worry about local unrest - not outsiders rampaging through the farmland, slaughtering peasants and burning crops. When this did happen in large numbers, even the empire couldn't cope, and it declined and collapsed (OK, civil war also played a large part in weakening it). There were borders that they had to keep under control, but again, they had very large numbers of professional troops to do so, something that medieval society didn't have.</p><p></p><p>When we look at medieval times, local unrest was rare (by and large). Rulers instead had to worry about other rulers (i.e. rivalry between barons or nations). If you were a peasant farmer, odds are that you led a very safe, if arguably dull life. It was only exceptional situations where an enemy force descended on your village and pillaged it. If that had happened regularly, we're back to fortified farmsteads, and probably the towns and cities would collapse because they wouldn't have the agricultural support they needed.</p></blockquote><p></p>
[QUOTE="Grainger, post: 6393735, member: 6779234"] The Roman-style setup is certainly possible in D&D, but then you're not using a medieval-style world. There's nothing wrong with that, but you have to remember that the two are very different (if you care about such things, of course). For one thing, the Romans had an extremely large, centrally-funded state military. Secondly, when they settled an area, such as Britain or Gaul, the areas were already settled, and they had to worry about local unrest - not outsiders rampaging through the farmland, slaughtering peasants and burning crops. When this did happen in large numbers, even the empire couldn't cope, and it declined and collapsed (OK, civil war also played a large part in weakening it). There were borders that they had to keep under control, but again, they had very large numbers of professional troops to do so, something that medieval society didn't have. When we look at medieval times, local unrest was rare (by and large). Rulers instead had to worry about other rulers (i.e. rivalry between barons or nations). If you were a peasant farmer, odds are that you led a very safe, if arguably dull life. It was only exceptional situations where an enemy force descended on your village and pillaged it. If that had happened regularly, we're back to fortified farmsteads, and probably the towns and cities would collapse because they wouldn't have the agricultural support they needed. [/QUOTE]
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"Monster density" and wilderness settlements in D&D campaign worlds
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