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General Tabletop Discussion
*Dungeons & Dragons
"Monster density" and wilderness settlements in D&D campaign worlds
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<blockquote data-quote="WayneLigon" data-source="post: 6393746" data-attributes="member: 3649"><p>I think one bit of trouble you might be having is taking rules that worked in a dungeon setting, things like wandering monsters and the like, and applying it to the world in general - which I think doesn't much work. </p><p></p><p>One thing I normally use, even when I use a wandering monster table, is to consider the area that it occurs in. If they are traveling through settled lands with rolling farms and the like, I usually just ignore anything but the most human-like of creatures (make it some sort of hostile group of locals, or bandits, etc), or if it might be something that I can use as a mini-plot. For instance, I got a result of Ghoul one time in a settled area. So I made the ghoul also a boar. You have this almost unkillable thing running around the area, driven by it's mad desire to kill and infect, and the populace is terrified. They have their doors locked, the animals under guard, etc - the PC's encounter the effects of the thing, and soon they're hunting down the 'demon boar', the product of a happenstance encounter between a ghoul somewhere out there and an animal.</p><p></p><p>Once you get beyond settled pacified lands, all bets are off - this is why you have things like rangers to guide travellers and caravans, or to ride the roads between settled area to report on any fell beasts that might have managed to occupy an area, so they can round up a posse and hopefully deal with it. If they can't then a settlement gradually gets cut off, and someone goes to find a group of heroes to deal with the things.</p><p></p><p>The other idea I usually think of it territory. Animals in our real world have territory and they seldom leave it. They only become hostile when you intrude on them, or if natural pressures have forced them from their territory.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 6393746, member: 3649"] I think one bit of trouble you might be having is taking rules that worked in a dungeon setting, things like wandering monsters and the like, and applying it to the world in general - which I think doesn't much work. One thing I normally use, even when I use a wandering monster table, is to consider the area that it occurs in. If they are traveling through settled lands with rolling farms and the like, I usually just ignore anything but the most human-like of creatures (make it some sort of hostile group of locals, or bandits, etc), or if it might be something that I can use as a mini-plot. For instance, I got a result of Ghoul one time in a settled area. So I made the ghoul also a boar. You have this almost unkillable thing running around the area, driven by it's mad desire to kill and infect, and the populace is terrified. They have their doors locked, the animals under guard, etc - the PC's encounter the effects of the thing, and soon they're hunting down the 'demon boar', the product of a happenstance encounter between a ghoul somewhere out there and an animal. Once you get beyond settled pacified lands, all bets are off - this is why you have things like rangers to guide travellers and caravans, or to ride the roads between settled area to report on any fell beasts that might have managed to occupy an area, so they can round up a posse and hopefully deal with it. If they can't then a settlement gradually gets cut off, and someone goes to find a group of heroes to deal with the things. The other idea I usually think of it territory. Animals in our real world have territory and they seldom leave it. They only become hostile when you intrude on them, or if natural pressures have forced them from their territory. [/QUOTE]
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