Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
"Monster density" and wilderness settlements in D&D campaign worlds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreenTengu" data-source="post: 6393847" data-attributes="member: 6777454"><p>There are certain enemy races that can be pacified and others that cannot.</p><p></p><p>Kobolds are at home in underground caverns and can dig them out. While you can certainly get a group of frightened Kobolds to do whatever you want, it won't be long before they escape down into little holes too small to follow them through. When they cause trouble, they are going to burrow up right under your feet, take what they want and then run away. You aren't even safe in your own house as they will dig their way into your cellar or through your floor in the middle of the night and rob you blind. They won't kill you in most cases and are generally not difficult to deal with, but they may leave you in a position to starve to death. If they really want to destroy your town, they will be extremely clever about it and dig a big hole underneath your town. And once they are done with their project, your entire town will suddenly collapse into a sinkhole 1 mile deep instantly killing everyone in town (and probably squashing a lot of their own in the process) and everyone in town will just be dead. Just dead. Middle of the night, effectively vanished into a hole in the earth.</p><p></p><p>Goblins can be forced to work, but only if you drive them and make them do so by fear. Much like Halflings, they would rather relax and have fun than toil away to produce the most-- only they are even more naturally idle and would prefer to leech off others. If they can steal what they need to survive, they are going to do that. If they can find a place to live right under your feet without you knowing it, they are going to do that. And if the nastiest of Goblin tribes wants the people in your village dead, they are going to emerge from hidden caverns and tunnels and from the forest in the dead of night, creeping as well as your best trained Rogues and slit the throats of everyone in the dead of night and set the town ablaze before the watchmen even knows the town is under attack.</p><p></p><p>Orcs can be beaten into being docile and submissive. At least the lowland Gray Orcs, the Mountain Orcs who are content to live in vast underground caverns are a different story. But there are places in Forgotten Realms where human domination is so overwhelming that they have been broken and reduced to docile farmers working the field who take abuse and don't fight back anymore-- their wild spirits broken and tamed leaving them a truly pitiful creature. But that is when humans have totally dominated the region. Prior to that? When the Orcs own the region? Humans moving in is no easy business and they will receive nightmarish backlash every step of the way. And perhaps that's not unexpected. Even in a world without black and white morality and a Gruumish commanding destruction and death of everything, it is totally understandable that Orcs will take all the food growing in the regions they used to gather food from and hunt the livestock in the regions they used to hunt in. And they are going to stomp all over those who try to get in their way and stop them.</p><p></p><p>Hobgoblins are the easiest to "tame"... I mean, you beat their army and prove your military might is greater, then they are going to join you. Same as they join the Orcs or the Ogres or the Giants or the Drow or whomever else beats them. Which means they will swear their sword to your cause and enforce your will to an extreme that will probably churn your stomach and make you wish you didn't send them to perform your task. At the same time they will cleverly and diligently work their way up within your society until before you know it, your town's captain of the Guards is a Hobgoblin and he appoints only his own kind as his officers and then turns the town's own guard against the lord or mayor of the city, replaces them and the leader declares martial law and assumes control of the city, turning the human citizens into his workers for his own will. And you are going to have to treat the Hobgoblins you tame just blatantly unfairly and unjustly to prevent this from happening. Because if they get to earn their ranks through deeds like everyone else, they will earn them and then they will abuse them.</p><p></p><p>Lizardfolk aren't even, but... kind of like a mixture of the problems you have with both the goblins and the orcs combined into one package. And, again, they aren't really being evil about it so justifying wiping them out... a bit harder.</p><p></p><p>Gnolls are wild and violent to a point that makes the Orcs version look almost more like a heroic version of wild and violent. Their discipline and loyalty is momentary at best. They are gleefully wicked and demonic. There is no way to tame them because no part of their nature to try to have overwhelm the rest.</p><p></p><p>And Bugbears? Ogres? Well... first, beating them is pretty difficult. They are pretty quick, travel in small numbers and are often constantly moving. You would need a squad actively hunting them and even then they would be a pain to find. I have seen them tamed and turned to work. Typically at the hands of Hobgoblins. But humans managing that? It would have to be some pretty evil and cruel humanoids willing to enact the nastiest of tortures and punishments for disobedience. Anything short of just... well... let's say the worst of the things you hear police and prison guards doing to prisoners under their control or the things you hear about people doing to prisoners of war that make you shudder to even hear the words? Yeah... anything short of that and they are going to say "why should I listen to such puny creatures?" throw down their tools and if anyone pushes them lightly, they are likely to smash and eat that person.</p><p></p><p>And Trolls? Well... yeah... you don't tame those things, you just get eaten.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6393847, member: 6777454"] There are certain enemy races that can be pacified and others that cannot. Kobolds are at home in underground caverns and can dig them out. While you can certainly get a group of frightened Kobolds to do whatever you want, it won't be long before they escape down into little holes too small to follow them through. When they cause trouble, they are going to burrow up right under your feet, take what they want and then run away. You aren't even safe in your own house as they will dig their way into your cellar or through your floor in the middle of the night and rob you blind. They won't kill you in most cases and are generally not difficult to deal with, but they may leave you in a position to starve to death. If they really want to destroy your town, they will be extremely clever about it and dig a big hole underneath your town. And once they are done with their project, your entire town will suddenly collapse into a sinkhole 1 mile deep instantly killing everyone in town (and probably squashing a lot of their own in the process) and everyone in town will just be dead. Just dead. Middle of the night, effectively vanished into a hole in the earth. Goblins can be forced to work, but only if you drive them and make them do so by fear. Much like Halflings, they would rather relax and have fun than toil away to produce the most-- only they are even more naturally idle and would prefer to leech off others. If they can steal what they need to survive, they are going to do that. If they can find a place to live right under your feet without you knowing it, they are going to do that. And if the nastiest of Goblin tribes wants the people in your village dead, they are going to emerge from hidden caverns and tunnels and from the forest in the dead of night, creeping as well as your best trained Rogues and slit the throats of everyone in the dead of night and set the town ablaze before the watchmen even knows the town is under attack. Orcs can be beaten into being docile and submissive. At least the lowland Gray Orcs, the Mountain Orcs who are content to live in vast underground caverns are a different story. But there are places in Forgotten Realms where human domination is so overwhelming that they have been broken and reduced to docile farmers working the field who take abuse and don't fight back anymore-- their wild spirits broken and tamed leaving them a truly pitiful creature. But that is when humans have totally dominated the region. Prior to that? When the Orcs own the region? Humans moving in is no easy business and they will receive nightmarish backlash every step of the way. And perhaps that's not unexpected. Even in a world without black and white morality and a Gruumish commanding destruction and death of everything, it is totally understandable that Orcs will take all the food growing in the regions they used to gather food from and hunt the livestock in the regions they used to hunt in. And they are going to stomp all over those who try to get in their way and stop them. Hobgoblins are the easiest to "tame"... I mean, you beat their army and prove your military might is greater, then they are going to join you. Same as they join the Orcs or the Ogres or the Giants or the Drow or whomever else beats them. Which means they will swear their sword to your cause and enforce your will to an extreme that will probably churn your stomach and make you wish you didn't send them to perform your task. At the same time they will cleverly and diligently work their way up within your society until before you know it, your town's captain of the Guards is a Hobgoblin and he appoints only his own kind as his officers and then turns the town's own guard against the lord or mayor of the city, replaces them and the leader declares martial law and assumes control of the city, turning the human citizens into his workers for his own will. And you are going to have to treat the Hobgoblins you tame just blatantly unfairly and unjustly to prevent this from happening. Because if they get to earn their ranks through deeds like everyone else, they will earn them and then they will abuse them. Lizardfolk aren't even, but... kind of like a mixture of the problems you have with both the goblins and the orcs combined into one package. And, again, they aren't really being evil about it so justifying wiping them out... a bit harder. Gnolls are wild and violent to a point that makes the Orcs version look almost more like a heroic version of wild and violent. Their discipline and loyalty is momentary at best. They are gleefully wicked and demonic. There is no way to tame them because no part of their nature to try to have overwhelm the rest. And Bugbears? Ogres? Well... first, beating them is pretty difficult. They are pretty quick, travel in small numbers and are often constantly moving. You would need a squad actively hunting them and even then they would be a pain to find. I have seen them tamed and turned to work. Typically at the hands of Hobgoblins. But humans managing that? It would have to be some pretty evil and cruel humanoids willing to enact the nastiest of tortures and punishments for disobedience. Anything short of just... well... let's say the worst of the things you hear police and prison guards doing to prisoners under their control or the things you hear about people doing to prisoners of war that make you shudder to even hear the words? Yeah... anything short of that and they are going to say "why should I listen to such puny creatures?" throw down their tools and if anyone pushes them lightly, they are likely to smash and eat that person. And Trolls? Well... yeah... you don't tame those things, you just get eaten. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Monster density" and wilderness settlements in D&D campaign worlds
Top