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Monster design and expected bonus to hit...
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5136940" data-attributes="member: 20805"><p><img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /> The striker build is, um... mine. I am away from the campaign and helping my co-dm prep for the adventure. Ranged striker with no intent on getting into melee combat or staying there for long if dragged into it, so I agree his melee AC was not a priority on the build. His cloak of concealment and longbow range usually keeps him out of trouble.</p><p></p><p> The Tank is a Paladin whose player is new to 4e, and I wasn't really looking to closely at the build. Just checking I see that (a) his feats are augmenting his anti-undead powers to target demons, devils, outsiders, and elementals... and (b) his Heavy Shield is not equiped <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p> The encounter is on a swaying rope bridge, which is taking the slot of one of the critters in the encounter as it impacts the combat significantly. Can't say too much as some of the players lurk here, but the end result is Combat Advantage!</p><p></p><p></p><p> So far, its looking like the monster builds are on target but since the party generally has not focused on AC the options are to allow them to feel the pain for that choice or drop the critters attacks by 2 points, setting the range more freindly for the parties choice of builds.</p><p> Hmm, I think I will wait a bit longer for more opinions before finalizing the encounter build.</p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5136940, member: 20805"] :hmm: The striker build is, um... mine. I am away from the campaign and helping my co-dm prep for the adventure. Ranged striker with no intent on getting into melee combat or staying there for long if dragged into it, so I agree his melee AC was not a priority on the build. His cloak of concealment and longbow range usually keeps him out of trouble. The Tank is a Paladin whose player is new to 4e, and I wasn't really looking to closely at the build. Just checking I see that (a) his feats are augmenting his anti-undead powers to target demons, devils, outsiders, and elementals... and (b) his Heavy Shield is not equiped :-S The encounter is on a swaying rope bridge, which is taking the slot of one of the critters in the encounter as it impacts the combat significantly. Can't say too much as some of the players lurk here, but the end result is Combat Advantage! So far, its looking like the monster builds are on target but since the party generally has not focused on AC the options are to allow them to feel the pain for that choice or drop the critters attacks by 2 points, setting the range more freindly for the parties choice of builds. Hmm, I think I will wait a bit longer for more opinions before finalizing the encounter build. Thanks! [/QUOTE]
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Monster design and expected bonus to hit...
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