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Monster design and expected bonus to hit...
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<blockquote data-quote="keterys" data-source="post: 5136965" data-attributes="member: 43019"><p>The problem with lowering attack bonuses is when you run into people who do actually concentrate on defense that are backed up with some bonuses. Also, if monsters only have a 40% chance to hit, it's very easy to have a monster that doesn't hit at all (see a lot of complaints about Brutes)</p><p></p><p>I mean, an attack against AC 31 or so missed the _level 5 defender_ in the game I played yesterday. Base AC 25, he second winded most combats (dwarf) for +2, I gave him a +6 AC for a round each combat (Blades of Astral Fire with Tactician's Armor), and I had an interrupt to give an enemy a -3 attack once per encounter.</p><p></p><p>Pretty different from your party <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Now, FRWs are often too low on PCs so you could think of attack bonuses as being too high, but I tend to think of it more as PCs' FRW defenses being too low for there, as a systemic problem.</p><p></p><p>Try using more monsters of level N, rather than N+2, if you want to drop by 2. More targets to attack, easier for PCs to hit, faster to kill stuff, more damage output.</p></blockquote><p></p>
[QUOTE="keterys, post: 5136965, member: 43019"] The problem with lowering attack bonuses is when you run into people who do actually concentrate on defense that are backed up with some bonuses. Also, if monsters only have a 40% chance to hit, it's very easy to have a monster that doesn't hit at all (see a lot of complaints about Brutes) I mean, an attack against AC 31 or so missed the _level 5 defender_ in the game I played yesterday. Base AC 25, he second winded most combats (dwarf) for +2, I gave him a +6 AC for a round each combat (Blades of Astral Fire with Tactician's Armor), and I had an interrupt to give an enemy a -3 attack once per encounter. Pretty different from your party :) Now, FRWs are often too low on PCs so you could think of attack bonuses as being too high, but I tend to think of it more as PCs' FRW defenses being too low for there, as a systemic problem. Try using more monsters of level N, rather than N+2, if you want to drop by 2. More targets to attack, easier for PCs to hit, faster to kill stuff, more damage output. [/QUOTE]
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