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General Tabletop Discussion
*Dungeons & Dragons
Monster design- Aspect of Auril
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<blockquote data-quote="Eltab" data-source="post: 7548278" data-attributes="member: 6803337"><p>Use the fire skeleton statistics but do ice damage. These are doorguards, just inside the entrance. They are meant to foreshadow what lies ahead, not be a challenge on their own.</p><p>For that matter, use the moldering old busted-up skeleton statistics but describe them as made of ice shards and chunks, half-melted stuck together re-frozen and magically animated.</p><p></p><p>Snowmen. They Look like the classic <em>Frosty</em> cartoon. Might be reskinned goblin, orc, scarecrow, whatever is level-appropriate. Yes the magic hat on the boss is a shortcut to beat this group. Think up a chilling surprise if somebody decides to put it on.</p><p></p><p>When the PCs first open the doors, condensing mist and fog and a wave of COLD air roll out on a chill breeze. The floor ahead has frost patterns on it.</p><p></p><p>IRL, turn down the heat to about 60*F before the session begins. Don't say anything about it. By the time the group reaches Auril's domain, the room should feel a bit nippy.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7548278, member: 6803337"] Use the fire skeleton statistics but do ice damage. These are doorguards, just inside the entrance. They are meant to foreshadow what lies ahead, not be a challenge on their own. For that matter, use the moldering old busted-up skeleton statistics but describe them as made of ice shards and chunks, half-melted stuck together re-frozen and magically animated. Snowmen. They Look like the classic [I]Frosty[/I] cartoon. Might be reskinned goblin, orc, scarecrow, whatever is level-appropriate. Yes the magic hat on the boss is a shortcut to beat this group. Think up a chilling surprise if somebody decides to put it on. When the PCs first open the doors, condensing mist and fog and a wave of COLD air roll out on a chill breeze. The floor ahead has frost patterns on it. IRL, turn down the heat to about 60*F before the session begins. Don't say anything about it. By the time the group reaches Auril's domain, the room should feel a bit nippy. [/QUOTE]
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