Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monster Design: Damage Expressions and Multiple Attacks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Boarstorm" data-source="post: 4282103" data-attributes="member: 63913"><p>Happily!</p><p></p><p>I'm in the process of converting Red Hand of Doom to 4E (with a targeted starting level of 4, so not a straight conversion, I'll probably post what I've done in the appropriate thread when I have more than 4 monsters to show for my work -- not all of us are as prolific as Keterys there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Thanks, by the way). This particular creature is (no spoilers necessary, it's just a rank-and-file) a Hobgoblin Bladebearer.</p><p></p><p>In 3.5, this particular hobgoblin wields two +1 short swords and wears leather armor. Almost all his feats are two-weapon feats. That, combined with his light armor, screamed skirmisher to me, so that's where I started.</p><p></p><p>I'm picturing a very TWF-rangerish feel, but I wanted to emphasize his movement capabilities and cribbed something from the Spiretop Drake. Anyway, what I've pieced together so far looks something like this.</p><p></p><p>[sblock]</p><p><strong>Hobgoblin Bladebearer</strong> Medium Natural Humanoid</p><p>Level 4 skirmisher XP:175</p><p></p><p>Initiative: +7 Senses Perception +3; low-light vision</p><p>HP: 55; Bloodied 27</p><p>AC 18; Fortitude 16, Reflex 16, Will 14</p><p>Speed 6</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Hookblade (standard; at-will) * Weapon</p><p>+9 vs. AC; 1d8+3 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Double Attack (standard; at-will) * Weapon</p><p>The Hobgoblin Bladebearer may make two basic melee attacks.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Running Attack (standard; at-will) * Weapon</p><p>The Hobgoblin Bladebearer moves up to 6 squares and makes a Double Attack at any point during that movement. The Hobgoblin Bladebearer doesn't provoke opportunity attacks when moving away from the target of the attack.</p><p></p><p>Hobgoblin Resilience (immediate reaction, when the hobgoblin</p><p>bladebearer suffers an effect that a save can end; encounter)</p><p>The hobgoblin bladebearer rolls a saving throw against the effect.</p><p></p><p>Alignment: Evil Languages: Common, Goblin</p><p>Str 16 (+5) Dex 16 (+5) Wis 12 (+3)</p><p>Con 15 (+4) Int 10 (+2) Cha 8 (+1)</p><p>[/sblock]</p><p></p><p>Two notes:</p><p>1) The hookblade is ... well, something of a combination sickle and short sword. It's silly in real life, but emblematic of hobgoblins in my personal world. Short swords work just as well.</p><p></p><p>2) I don't like Running Attack! It's based on the Spiretop Drake's Fly-by Attack (as alluded to, above), but it just doesn't work as well for something that doesn't fly because it essentially grants him a double move AND a double attack -- and while I can picture that if the critter has wings, it just doesn't feel correct for a ground-pounder. In a perfect world, I'd make it cost a standard action and a move action, but I don't think there's any precedent for that. I thought I saw at one point a power that required the monster not to have moved that turned to activate, but I can't find it at the moment, so I can't see if it would fit as well as I hope it would.</p><p></p><p>Edit: Left off the Hobbo's resilience power.</p></blockquote><p></p>
[QUOTE="Boarstorm, post: 4282103, member: 63913"] Happily! I'm in the process of converting Red Hand of Doom to 4E (with a targeted starting level of 4, so not a straight conversion, I'll probably post what I've done in the appropriate thread when I have more than 4 monsters to show for my work -- not all of us are as prolific as Keterys there. :) Thanks, by the way). This particular creature is (no spoilers necessary, it's just a rank-and-file) a Hobgoblin Bladebearer. In 3.5, this particular hobgoblin wields two +1 short swords and wears leather armor. Almost all his feats are two-weapon feats. That, combined with his light armor, screamed skirmisher to me, so that's where I started. I'm picturing a very TWF-rangerish feel, but I wanted to emphasize his movement capabilities and cribbed something from the Spiretop Drake. Anyway, what I've pieced together so far looks something like this. [sblock] [b]Hobgoblin Bladebearer[/b] Medium Natural Humanoid Level 4 skirmisher XP:175 Initiative: +7 Senses Perception +3; low-light vision HP: 55; Bloodied 27 AC 18; Fortitude 16, Reflex 16, Will 14 Speed 6 :bmelee: Hookblade (standard; at-will) * Weapon +9 vs. AC; 1d8+3 damage. :melee: Double Attack (standard; at-will) * Weapon The Hobgoblin Bladebearer may make two basic melee attacks. :melee: Running Attack (standard; at-will) * Weapon The Hobgoblin Bladebearer moves up to 6 squares and makes a Double Attack at any point during that movement. The Hobgoblin Bladebearer doesn't provoke opportunity attacks when moving away from the target of the attack. Hobgoblin Resilience (immediate reaction, when the hobgoblin bladebearer suffers an effect that a save can end; encounter) The hobgoblin bladebearer rolls a saving throw against the effect. Alignment: Evil Languages: Common, Goblin Str 16 (+5) Dex 16 (+5) Wis 12 (+3) Con 15 (+4) Int 10 (+2) Cha 8 (+1) [/sblock] Two notes: 1) The hookblade is ... well, something of a combination sickle and short sword. It's silly in real life, but emblematic of hobgoblins in my personal world. Short swords work just as well. 2) I don't like Running Attack! It's based on the Spiretop Drake's Fly-by Attack (as alluded to, above), but it just doesn't work as well for something that doesn't fly because it essentially grants him a double move AND a double attack -- and while I can picture that if the critter has wings, it just doesn't feel correct for a ground-pounder. In a perfect world, I'd make it cost a standard action and a move action, but I don't think there's any precedent for that. I thought I saw at one point a power that required the monster not to have moved that turned to activate, but I can't find it at the moment, so I can't see if it would fit as well as I hope it would. Edit: Left off the Hobbo's resilience power. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monster Design: Damage Expressions and Multiple Attacks
Top