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Monster Design--from a designer's standpoint
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<blockquote data-quote="Orcus" data-source="post: 4093348" data-attributes="member: 1254"><p>Yes. That problem does exist. But in my view, the cure was worse than the disease. Hey, I dont care if there is a snake that has a better written constrict power than a behir. Should it be that way? No. But forcing the cookie cutter solution took the spirit and life out of monsters. And the uniqueness. I appreciate the problem they were trying to solve, and I agreed it with it. And they tried to solve it. But I just think this way is better.</p><p></p><p>That is why games evolve. That is why people need to not fear new editions. You should be free to try to fix a problem with the game and fail--hell, fail GLORIOUSLY. 3E made some amazing advancements. I cant, for example, ever concieve of going back to non-cyclical initiative (and boy did I resist that when 3E came out). I love the balance issues they added to 3E. I love the "back to the dungeon" and the clarity to the combat rules. I laud their attempt to find a rule for everything. In the end, some of that succeeded and some of it didnt. Now there is a new edition. Every edition moves us closer to a better game, in my view. And guess what, 4E will screw some stuff up, just like 3E made monster design a horrific, creativity squashing nightmare (ok, I'm overstating it, yes, you could still make real cool monsters, but it became more of a rules laywer-y cookie cutter solution which I dont favor). 4E will do things wrong. Maybe it will be that 1st level characters will be too powerful. I dont know. But experimenting is the way to do it--and, as it so happens, it is the TRADITION of D&D. Gary, god rest his sould, didnt stop with the white box. He did Greyhawk. Blackmoor. He added new classes. Psionics. New monsters. Eldritch Wizardry. Then he tried to unify it all with AD&D. If D&D has a tradition, its change, growth and expansion. If it didnt, we'd all just have STR INT and WIS.</p><p></p><p>Wow, I really digressed from your point, didnt I?</p></blockquote><p></p>
[QUOTE="Orcus, post: 4093348, member: 1254"] Yes. That problem does exist. But in my view, the cure was worse than the disease. Hey, I dont care if there is a snake that has a better written constrict power than a behir. Should it be that way? No. But forcing the cookie cutter solution took the spirit and life out of monsters. And the uniqueness. I appreciate the problem they were trying to solve, and I agreed it with it. And they tried to solve it. But I just think this way is better. That is why games evolve. That is why people need to not fear new editions. You should be free to try to fix a problem with the game and fail--hell, fail GLORIOUSLY. 3E made some amazing advancements. I cant, for example, ever concieve of going back to non-cyclical initiative (and boy did I resist that when 3E came out). I love the balance issues they added to 3E. I love the "back to the dungeon" and the clarity to the combat rules. I laud their attempt to find a rule for everything. In the end, some of that succeeded and some of it didnt. Now there is a new edition. Every edition moves us closer to a better game, in my view. And guess what, 4E will screw some stuff up, just like 3E made monster design a horrific, creativity squashing nightmare (ok, I'm overstating it, yes, you could still make real cool monsters, but it became more of a rules laywer-y cookie cutter solution which I dont favor). 4E will do things wrong. Maybe it will be that 1st level characters will be too powerful. I dont know. But experimenting is the way to do it--and, as it so happens, it is the TRADITION of D&D. Gary, god rest his sould, didnt stop with the white box. He did Greyhawk. Blackmoor. He added new classes. Psionics. New monsters. Eldritch Wizardry. Then he tried to unify it all with AD&D. If D&D has a tradition, its change, growth and expansion. If it didnt, we'd all just have STR INT and WIS. Wow, I really digressed from your point, didnt I? [/QUOTE]
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