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<blockquote data-quote="Lizard" data-source="post: 4093678" data-attributes="member: 1054"><p>Uhm, not seeing why you couldn't do this in 3e....</p><p></p><p>SA: Banefire. As a ranged attack, the skeleton hurls a ball of necrotic flame which does 1d6 Shadow damage and 1d6 Fire damage. Range Increment 30'.</p><p></p><p>All the rules for it are there -- it's a ranged attack. It provokes an AOO, responds to cover, etc. It's pretty straightforward. Even better, because it's a ranged attack, you can give the skeleton point blank shot and precise shot, and know they'll work properly with the attack, no special case rules needed.</p><p></p><p>Not saying 4e doesn't do this, or that it doesn't make a lot of things easier, but this wasn't a good example of it.</p><p></p><p>Now, trying to pick SLA for a high level demon..THAT was a nightmare with no real guidance as to what they should have, which should be 3/day or 5/day, etc. It was a total finger-in-the-wind crapshoot and a reason why a lot of my Cool Demon Ideas got turned into much more focused, simpler, monsters when I got around to statting them up...</p><p></p><p></p><p></p><p></p><p>The MMs are all filled with monsters with 'unique' powers and I've never seen anyone bitch that they couldn't burrow like a bullette no matter what feats they took. I only bitch when presumed normal humanoids had 'special secret magic training' that let them do weird things...but a PC of the same race could never, ever, learn those tricks. (Hobgoblin Warcaster, I am looking at *you*!)</p><p></p><p>But fire-spewing skeletons? No big. "A wizard did it!"</p></blockquote><p></p>
[QUOTE="Lizard, post: 4093678, member: 1054"] Uhm, not seeing why you couldn't do this in 3e.... SA: Banefire. As a ranged attack, the skeleton hurls a ball of necrotic flame which does 1d6 Shadow damage and 1d6 Fire damage. Range Increment 30'. All the rules for it are there -- it's a ranged attack. It provokes an AOO, responds to cover, etc. It's pretty straightforward. Even better, because it's a ranged attack, you can give the skeleton point blank shot and precise shot, and know they'll work properly with the attack, no special case rules needed. Not saying 4e doesn't do this, or that it doesn't make a lot of things easier, but this wasn't a good example of it. Now, trying to pick SLA for a high level demon..THAT was a nightmare with no real guidance as to what they should have, which should be 3/day or 5/day, etc. It was a total finger-in-the-wind crapshoot and a reason why a lot of my Cool Demon Ideas got turned into much more focused, simpler, monsters when I got around to statting them up... The MMs are all filled with monsters with 'unique' powers and I've never seen anyone bitch that they couldn't burrow like a bullette no matter what feats they took. I only bitch when presumed normal humanoids had 'special secret magic training' that let them do weird things...but a PC of the same race could never, ever, learn those tricks. (Hobgoblin Warcaster, I am looking at *you*!) But fire-spewing skeletons? No big. "A wizard did it!" [/QUOTE]
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