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Monster Design--from a designer's standpoint
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<blockquote data-quote="Incenjucar" data-source="post: 4094643" data-attributes="member: 6182"><p>So this thread inspired me a bit, and, since I've barely touched monster design since 2e (I used to have the Monster format memorized, and I have a TERRIBLE memory), and pretty much haven't touched an MM book since Fiend Folio came out ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ), I came up with this in about an hour, flipping through various pieces of information on this board:</p><p><em></em></p><p><em>The dessicated, almost skeletal corpse of an axe-hurler whose arms have been ripped from his or her body, with axe and shield held aloft by unseen "phantom limbs."</em></p><p></p><p><strong>Deadarm Axeman Level 3 Brute</strong></p><p><strong></strong>Medium natural animate (undead)</p><p><strong>Initiative</strong> +3 <strong>Senses</strong> Perception: +3, darkvision</p><p><strong>HP</strong> 46 <strong>Bloodied</strong> 23</p><p><strong>AC</strong> 16 <strong>Fort.</strong> +15, <strong>Ref.</strong> +15, <strong>Will</strong> +15</p><p><strong>Immune</strong> Disease, Poison; <strong>Resist</strong> 10 Necrotic; <strong>Vulnerable</strong> 5 Radiant</p><p><strong>Speed</strong> 6</p><p><strong>m Hand Axe </strong>(standard, at-will) * Weapon</p><p>+5 vs. AC; 1d8+3 Damage</p><p><strong>m Shield Push</strong> (standard, at-will) * Shield</p><p>+5 vs. Ref; Push target 1 square if small, medium, or large, and can shift into the space that the target occupied.</p><p><strong>M Iron Tide</strong> (standard, at-will) * Weapon * Shield</p><p>The deadarm axeman makes a standard melee attack and pushes the target 1 square if small, medium, or large and can shift into the space that the target occupied.</p><p><strong>r Hand Axe</strong> (minor, at-will) * Weapon</p><p>Range 5/10; +4 vs. AC; 1d8+3 Damage; weapon immediately returns to hand.</p><p><strong>R Project Anguish</strong> (immediate reaction; when first bloodied; encounter)</p><p>Range 5; +4 vs. Will; target is dazed (save ends).</p><p><strong>Alignment</strong> Unaligned <strong>Languages</strong> Common</p><p>Str 14 (+3) Dex 14 (+3) Wis 14 (+3)</p><p>Con 14 (+3) Int 4 (-1) Cha 4 (-1)</p><p><strong>Equipment</strong>: Leather armor, light shield, hand axe</p><p></p><p>I'm sure it's off here or there, but I definitely like its ease compared to what I remember of 3E.</p><p></p><p>Can't wait to get ahold of the actual rules.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 4094643, member: 6182"] So this thread inspired me a bit, and, since I've barely touched monster design since 2e (I used to have the Monster format memorized, and I have a TERRIBLE memory), and pretty much haven't touched an MM book since Fiend Folio came out ( :( ), I came up with this in about an hour, flipping through various pieces of information on this board: [I] The dessicated, almost skeletal corpse of an axe-hurler whose arms have been ripped from his or her body, with axe and shield held aloft by unseen "phantom limbs."[/I] [B]Deadarm Axeman Level 3 Brute [/B]Medium natural animate (undead) [B]Initiative[/B] +3 [B]Senses[/B] Perception: +3, darkvision [B]HP[/B] 46 [B]Bloodied[/B] 23 [B]AC[/B] 16 [B]Fort.[/B] +15, [B]Ref.[/B] +15, [B]Will[/B] +15 [B]Immune[/B] Disease, Poison; [B]Resist[/B] 10 Necrotic; [B]Vulnerable[/B] 5 Radiant [B]Speed[/B] 6 [B]m Hand Axe [/B](standard, at-will) * Weapon +5 vs. AC; 1d8+3 Damage [B]m Shield Push[/B] (standard, at-will) * Shield +5 vs. Ref; Push target 1 square if small, medium, or large, and can shift into the space that the target occupied. [B]M Iron Tide[/B] (standard, at-will) * Weapon * Shield The deadarm axeman makes a standard melee attack and pushes the target 1 square if small, medium, or large and can shift into the space that the target occupied. [B]r Hand Axe[/B] (minor, at-will) * Weapon Range 5/10; +4 vs. AC; 1d8+3 Damage; weapon immediately returns to hand. [B]R Project Anguish[/B] (immediate reaction; when first bloodied; encounter) Range 5; +4 vs. Will; target is dazed (save ends). [B]Alignment[/B] Unaligned [B]Languages[/B] Common Str 14 (+3) Dex 14 (+3) Wis 14 (+3) Con 14 (+3) Int 4 (-1) Cha 4 (-1) [B]Equipment[/B]: Leather armor, light shield, hand axe I'm sure it's off here or there, but I definitely like its ease compared to what I remember of 3E. Can't wait to get ahold of the actual rules. [/QUOTE]
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