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General Tabletop Discussion
*Pathfinder & Starfinder
Monster Design--from a designer's standpoint
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<blockquote data-quote="Spatula" data-source="post: 4094889" data-attributes="member: 2198"><p>Well, we shall see. We pretty much know that numbers like HP and defenses are via formula. I don't think that ability scores will be "regulated" but their effects could be. I.e. a level 10 artillery should be doing damage in the X-Y range, less if there are side effects, etc. so if it has a high prime stat its base damage should be lower. Playtesters have said you can build a monster from scratch in minutes, which you can do in any game - just make up numbers - if you don't care about its effectiveness, so I assume that means creating a "correct" monster from nothing. That does imply a certain level of same-ness to to numbers behind all level 10 artillery monsters, or whatever.</p><p></p><p>There's also the encounter design aspect. Too much deviation from an established norm, and we're back in 3e territory with inexact challenge ratings.</p><p></p><p>I think the answer to deviation will probably be to increase or decrease the actual level of the monster until what you want it to do falls into the proper range. Instead of making a level 10 artillery monster that does more than normal damage, you simply make it level 11 instead.</p></blockquote><p></p>
[QUOTE="Spatula, post: 4094889, member: 2198"] Well, we shall see. We pretty much know that numbers like HP and defenses are via formula. I don't think that ability scores will be "regulated" but their effects could be. I.e. a level 10 artillery should be doing damage in the X-Y range, less if there are side effects, etc. so if it has a high prime stat its base damage should be lower. Playtesters have said you can build a monster from scratch in minutes, which you can do in any game - just make up numbers - if you don't care about its effectiveness, so I assume that means creating a "correct" monster from nothing. That does imply a certain level of same-ness to to numbers behind all level 10 artillery monsters, or whatever. There's also the encounter design aspect. Too much deviation from an established norm, and we're back in 3e territory with inexact challenge ratings. I think the answer to deviation will probably be to increase or decrease the actual level of the monster until what you want it to do falls into the proper range. Instead of making a level 10 artillery monster that does more than normal damage, you simply make it level 11 instead. [/QUOTE]
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