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Monster Design--from a designer's standpoint
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<blockquote data-quote="Orcus" data-source="post: 4095502" data-attributes="member: 1254"><p>That is nice. But I added a little twist. I gave it recharge 5, 6. AND --here is why I love 4E-- I invented a new mechanic: the power starts UNCHARGED, in other words, he has to successfully recharge to use it. Why? The description of the catoblepas has always included that he has a long neck and has a hard time bringing his head up. Now, there is no real 3E way mechanically to reflect that, other than the non-3E-ish 25% chance mechanic from the original description. So I am using this recharge mechanic to simulate that. (I'm kinda proud of myself for that one). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, try something like this on for size:</p><p></p><p><strong>R Deadly Gaze</strong> (standard; recharge 5, 6) <strong>* Gaze</strong></p><p>Range 10; power begins not charged and must be successfully recharged before it can be used.</p><p><strong>Target:</strong> 1 Creature</p><p><strong>Attack:</strong> [Critter Attack Bonus] vs. Will</p><p><strong>Hit:</strong> Target is weakened (save ends). First failed save: Target loses 1 healing surge. Second failed save: Target is slowed (save ends). Third failed save: Target is reduced to 0 hit points.</p><p></p><p>Or something like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Cool, huh?</p><p></p><p>By the way, its tail and clubbed tip will have huge reach, perhaps Reach 5 (consistent with the description).</p><p>Its head and neck will have Reach maybe 3 or 4, for a bite (though this is not much of an attack and mostly just lets the creature snake its head around for gaze attacks). It is LONG!</p><p></p><p>Here is the text that I took the recharge idea from:</p><p></p><p>"Otherwise, the very weak neck of the catoblepas has only a 25% chance of raising the head high enought use its eyes. ..."</p><p></p><p>[those arent the exact ways we stated up the gaze attack, I was just modifying the prior post; ours is a bit different, but it is a standard action with a recharge. Yes, I agree that is nasty; and ours is based in part on the bodak gaze]</p></blockquote><p></p>
[QUOTE="Orcus, post: 4095502, member: 1254"] That is nice. But I added a little twist. I gave it recharge 5, 6. AND --here is why I love 4E-- I invented a new mechanic: the power starts UNCHARGED, in other words, he has to successfully recharge to use it. Why? The description of the catoblepas has always included that he has a long neck and has a hard time bringing his head up. Now, there is no real 3E way mechanically to reflect that, other than the non-3E-ish 25% chance mechanic from the original description. So I am using this recharge mechanic to simulate that. (I'm kinda proud of myself for that one). :) So, try something like this on for size: [B]R Deadly Gaze[/B] (standard; recharge 5, 6) [B]* Gaze[/B] Range 10; power begins not charged and must be successfully recharged before it can be used. [B]Target:[/B] 1 Creature [B]Attack:[/B] [Critter Attack Bonus] vs. Will [B]Hit:[/B] Target is weakened (save ends). First failed save: Target loses 1 healing surge. Second failed save: Target is slowed (save ends). Third failed save: Target is reduced to 0 hit points. Or something like that. :) Cool, huh? By the way, its tail and clubbed tip will have huge reach, perhaps Reach 5 (consistent with the description). Its head and neck will have Reach maybe 3 or 4, for a bite (though this is not much of an attack and mostly just lets the creature snake its head around for gaze attacks). It is LONG! Here is the text that I took the recharge idea from: "Otherwise, the very weak neck of the catoblepas has only a 25% chance of raising the head high enought use its eyes. ..." [those arent the exact ways we stated up the gaze attack, I was just modifying the prior post; ours is a bit different, but it is a standard action with a recharge. Yes, I agree that is nasty; and ours is based in part on the bodak gaze] [/QUOTE]
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