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Monster Design--from a designer's standpoint
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<blockquote data-quote="Lizard" data-source="post: 4095784" data-attributes="member: 1054"><p>Perhaps we just have different design styles, but I don't see why this couldn't be done in 3e. I tended to:</p><p>a)Come up with cool concept for monster.</p><p>b)Work out type/hd </p><p>c)Give it Cool Powers which seemed appropriate</p><p>d)Give it feats/skills which synergized with the powers</p><p></p><p>So I didn't worry about feats to do things; I worked on the assumption "This monster can belch acid; what kind of feats would it want to take to make it a better acid-belcher?" I never felt constrained to limit cool monster powers to mimicing spells (though spells were good guidelines for power).</p><p></p><p>For example, the Eye Mire. It was an ooze which could *rip out a caster's eye* and then cast any spell which the caster could have cast, chosen randomly. (Each "eye" held a spell and dissolved when the spell is cast; you would meet one with a collection of eyes embedded in itself..) This isn't anything which can be modeled using the feats/powers in the PHB, but it didn't take me very long to a)think of it, and b)write it up, using the standard 3x mechanics (Grapple, then opposed Str check to take the eye). Might it be more compact in 4e? Maybe, but it still has a lot of fiddly bits. </p><p></p><p>Maybe I was doing it wrong, but I never felt the shackles you did, except w/the 'monster levels' making it hard to build butch fey or wussy dragons, and I do think getting rid of them in 4e will be an improvement, as will simplfying a lot of the fiddly bits like multiple/iterative attacks with natural weapons, which I *never* got right on the first try, esp with monsters who wielded swords and had a bite. Augh!</p></blockquote><p></p>
[QUOTE="Lizard, post: 4095784, member: 1054"] Perhaps we just have different design styles, but I don't see why this couldn't be done in 3e. I tended to: a)Come up with cool concept for monster. b)Work out type/hd c)Give it Cool Powers which seemed appropriate d)Give it feats/skills which synergized with the powers So I didn't worry about feats to do things; I worked on the assumption "This monster can belch acid; what kind of feats would it want to take to make it a better acid-belcher?" I never felt constrained to limit cool monster powers to mimicing spells (though spells were good guidelines for power). For example, the Eye Mire. It was an ooze which could *rip out a caster's eye* and then cast any spell which the caster could have cast, chosen randomly. (Each "eye" held a spell and dissolved when the spell is cast; you would meet one with a collection of eyes embedded in itself..) This isn't anything which can be modeled using the feats/powers in the PHB, but it didn't take me very long to a)think of it, and b)write it up, using the standard 3x mechanics (Grapple, then opposed Str check to take the eye). Might it be more compact in 4e? Maybe, but it still has a lot of fiddly bits. Maybe I was doing it wrong, but I never felt the shackles you did, except w/the 'monster levels' making it hard to build butch fey or wussy dragons, and I do think getting rid of them in 4e will be an improvement, as will simplfying a lot of the fiddly bits like multiple/iterative attacks with natural weapons, which I *never* got right on the first try, esp with monsters who wielded swords and had a bite. Augh! [/QUOTE]
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