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General Tabletop Discussion
*Pathfinder & Starfinder
Monster Design--from a designer's standpoint
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<blockquote data-quote="Lizard" data-source="post: 4097040" data-attributes="member: 1054"><p>My thoughts:</p><p>a)Too many powers. 4e monsters are much more focused. Split it into two subtypes. I'd say Flind Warrior (Soldier, with the flindbar abilities), and Flind Commander (Leader, with the 'buff my gnolls' abilities.) Make them normal monsters, and a typical encounter will be one leader, two warriors, and 8 8th level minion gnolls (Gnoll Pack Hunters, perhaps). </p><p></p><p>b)Studded Leather armor doesn't exist in 4e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>c)Text is a bit verbose for 4e. For the entangle, I'd say: "Opponent cannot use any abilities with the 'Weapon' attribute while adjacent to Flind; save ends. Opposed Strength check to move to a non-adjacent square." There's a lot of ways to turn this into a pile of special case rules to make it more "realistic", but 4e decries simulationism. Even simpler would be "While opponent is adjacent to Flind, all foes gain combat advantage". (The weapon is not completely tangled, but it's harder to use. This fits the 4e philosophy of not 'locking down' character abilities and sets up the tangled opponent for nasty synergy effects.)</p><p></p><p>d)I think making the entangle and the bar flurry Encounter, not recharge, powers would work better. Recharge powers tend to be supernatural/magical. OTOH, I've only seen a few 'official' monsters and may be generalizing.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4097040, member: 1054"] My thoughts: a)Too many powers. 4e monsters are much more focused. Split it into two subtypes. I'd say Flind Warrior (Soldier, with the flindbar abilities), and Flind Commander (Leader, with the 'buff my gnolls' abilities.) Make them normal monsters, and a typical encounter will be one leader, two warriors, and 8 8th level minion gnolls (Gnoll Pack Hunters, perhaps). b)Studded Leather armor doesn't exist in 4e. :) c)Text is a bit verbose for 4e. For the entangle, I'd say: "Opponent cannot use any abilities with the 'Weapon' attribute while adjacent to Flind; save ends. Opposed Strength check to move to a non-adjacent square." There's a lot of ways to turn this into a pile of special case rules to make it more "realistic", but 4e decries simulationism. Even simpler would be "While opponent is adjacent to Flind, all foes gain combat advantage". (The weapon is not completely tangled, but it's harder to use. This fits the 4e philosophy of not 'locking down' character abilities and sets up the tangled opponent for nasty synergy effects.) d)I think making the entangle and the bar flurry Encounter, not recharge, powers would work better. Recharge powers tend to be supernatural/magical. OTOH, I've only seen a few 'official' monsters and may be generalizing. [/QUOTE]
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