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<blockquote data-quote="Wiman" data-source="post: 4097136" data-attributes="member: 61261"><p>Yup, the Flind above has Pack Attack the Gnoll Racial. I agree with Lizard to the point that it's skills could be divided into 2 different varients, and the fluff on the abilities is a little on the "texty" side. As an encounter ability for the flind bar attacks I'm not sold (although I agree completely with the supernational effect thus far) best I could say is if it seems too deadly just change to 5,6 or even 6 recharge....if you know your players are going to kill this guy in a round make them encounter powers which have the advantage of being powered from the onset.</p><p></p><p>As for the entangle ability I would still like to leave the Flind the ability to disarm as it was it's defining roll back in the day - I like the combat advantage ability and the weapon skill disrupt. For those who don't like the instant disarm make it so if someone fails a couple saves they lose the weapon.</p><p></p><p>Thanks again guys,</p><p></p><p>Sorry it's too early in the morning for me to feel into editing the post above....coffee now, type maybe later.</p><p></p><p><Edit> changed the spelling of "jest" to just....it is too early.</p></blockquote><p></p>
[QUOTE="Wiman, post: 4097136, member: 61261"] Yup, the Flind above has Pack Attack the Gnoll Racial. I agree with Lizard to the point that it's skills could be divided into 2 different varients, and the fluff on the abilities is a little on the "texty" side. As an encounter ability for the flind bar attacks I'm not sold (although I agree completely with the supernational effect thus far) best I could say is if it seems too deadly just change to 5,6 or even 6 recharge....if you know your players are going to kill this guy in a round make them encounter powers which have the advantage of being powered from the onset. As for the entangle ability I would still like to leave the Flind the ability to disarm as it was it's defining roll back in the day - I like the combat advantage ability and the weapon skill disrupt. For those who don't like the instant disarm make it so if someone fails a couple saves they lose the weapon. Thanks again guys, Sorry it's too early in the morning for me to feel into editing the post above....coffee now, type maybe later. <Edit> changed the spelling of "jest" to just....it is too early. [/QUOTE]
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