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<blockquote data-quote="FitzTheRuke" data-source="post: 4097527" data-attributes="member: 59816"><p>Sure.</p><p></p><p>This yellow dragon has no wings, lives in deserts, and loves to bury himself in sand, and leap out at unweary passer-buys. His breath weapon is actually a shimmering blast of super-heated air (I put "fire" so as not to create a new damage type). If you dig enough after defeating him, you may find his treasure horde (meagre as it would be for this young lesser dragon)</p><p></p><p>Here you go:</p><p></p><p>Young Flightless Yellow Dragon Level 3 Solo Lurker</p><p>Large natural magical beast (dragon) XP: 650</p><p></p><p>Initiative +10 Senses Perception +8; darkvision</p><p>HP 200 Bloodied 100; see also bloodied breath Action Points 2</p><p>AC 20 Fort 17 Ref 18 Will 16 Resist 10 Fire</p><p>Speed 7 Burrow 7 Saving Throws +5</p><p></p><p>Attacks:</p><p>Bite (standard; at-will)</p><p>Reach 2; +9 vs. AC; 1D6 + 2 damage</p><p>Claw (standard; at-will) Reach 2; +7 vs. AC; 1D4 + 2 damage.</p><p>Double Attack (standard; at-will) The dragon makes two claw attacks.</p><p>Bite, Shake, & Throw (standard, recharge 3 4)</p><p>The dragon can make a bite attack, and roll +7 vs Fortitude, 2D6 +2 and slide the</p><p> target 4 squares, and leave the target prone.</p><p>Tail Slash (immediate reaction, when a melee attack misses the dragon; at-will)</p><p>The dragon uses its tail to attack the enemy that missed it; reach 2; +7 vs. AC; 1D6 + 3 damage, and the target is pushed 1 square.</p><p>Breath Weapon (standard; recharge 5 6) * Fire</p><p>Close blast 5; +6 vs. Reflex; 2D4 + 3 damage, and the target takes ongoing 5 fire damage and takes a -2 penalty to AC (save ends both).</p><p>Bloodied Breath (immediate reaction, when first bloodied; encounter) * Acid</p><p>The dragon's breath weapon recharges automatically, and the dragon uses it immediately.</p><p>Frightful Presence (standard; encounter) * Fear</p><p>Close burst 5; targets enemies; +4 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).</p><p>Skills Nature +8 Stealth +12</p><p>Alignment Evil Languages Draconic </p><p>Str 16 (+4) Con 16 (+4) Dex 18 (+5) Int 14 (+3) Wis 14 (+3) Cha 10 (+1)</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4097527, member: 59816"] Sure. This yellow dragon has no wings, lives in deserts, and loves to bury himself in sand, and leap out at unweary passer-buys. His breath weapon is actually a shimmering blast of super-heated air (I put "fire" so as not to create a new damage type). If you dig enough after defeating him, you may find his treasure horde (meagre as it would be for this young lesser dragon) Here you go: Young Flightless Yellow Dragon Level 3 Solo Lurker Large natural magical beast (dragon) XP: 650 Initiative +10 Senses Perception +8; darkvision HP 200 Bloodied 100; see also bloodied breath Action Points 2 AC 20 Fort 17 Ref 18 Will 16 Resist 10 Fire Speed 7 Burrow 7 Saving Throws +5 Attacks: Bite (standard; at-will) Reach 2; +9 vs. AC; 1D6 + 2 damage Claw (standard; at-will) Reach 2; +7 vs. AC; 1D4 + 2 damage. Double Attack (standard; at-will) The dragon makes two claw attacks. Bite, Shake, & Throw (standard, recharge 3 4) The dragon can make a bite attack, and roll +7 vs Fortitude, 2D6 +2 and slide the target 4 squares, and leave the target prone. Tail Slash (immediate reaction, when a melee attack misses the dragon; at-will) The dragon uses its tail to attack the enemy that missed it; reach 2; +7 vs. AC; 1D6 + 3 damage, and the target is pushed 1 square. Breath Weapon (standard; recharge 5 6) * Fire Close blast 5; +6 vs. Reflex; 2D4 + 3 damage, and the target takes ongoing 5 fire damage and takes a -2 penalty to AC (save ends both). Bloodied Breath (immediate reaction, when first bloodied; encounter) * Acid The dragon's breath weapon recharges automatically, and the dragon uses it immediately. Frightful Presence (standard; encounter) * Fear Close burst 5; targets enemies; +4 vs. Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends). Skills Nature +8 Stealth +12 Alignment Evil Languages Draconic Str 16 (+4) Con 16 (+4) Dex 18 (+5) Int 14 (+3) Wis 14 (+3) Cha 10 (+1) [/QUOTE]
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