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General Tabletop Discussion
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Monster Design: Madness
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<blockquote data-quote="NMcCoy" data-source="post: 5320608" data-attributes="member: 61546"><p>How far do you want to push the mechanical envelope? I think a <strong>Mad Awakening</strong> disease would be fun, which includes the following effect: "When you make an attack against a creature's Will defense, or are targeted by an attack against your Will defense, the attack misses if it would otherwise hit and hits if it would otherwise miss." </p><p></p><p>Cue PCs and cultists running around, closing their eyes, and dropping prone to make their attacks more accurate.</p><p></p><p></p><p>The other fun thing to do, I think, is make a deck of random compulsions that can be inflicted as a result of attacks, and removed with a successful Arcana or Heal check during a short rest. Things like:</p><p></p><p>- You take 2 psychic damage whenever you voluntarily enter a square that is not diagonally adjacent to your current square.</p><p>- You take 5 psychic damage whenever you say someone's name.</p><p>- You take 5 psychic damage whenever you pick up an object from the ground.</p><p>- You take 5 psychic damage if you end your turn adjacent to a bloodied creature.</p><p>- When an ally enters a square adjacent to you, you may shift 1 square to a square not adjacent to any ally. If you don't, you take 5 psychic damage.</p><p>- You take 5 psychic damage if you make an attack that targets an even number of creatures.</p><p>- Whenever you drop prone, you gain 5 temporary hit points.</p><p>- When you start your turn adjacent to an enemy, you take 5 psychic damage if you end your turn without provoking an opportunity attack from that enemy.</p><p></p><p>Each of your cultists would start off with a compulsion already, of course.</p></blockquote><p></p>
[QUOTE="NMcCoy, post: 5320608, member: 61546"] How far do you want to push the mechanical envelope? I think a [B]Mad Awakening[/B] disease would be fun, which includes the following effect: "When you make an attack against a creature's Will defense, or are targeted by an attack against your Will defense, the attack misses if it would otherwise hit and hits if it would otherwise miss." Cue PCs and cultists running around, closing their eyes, and dropping prone to make their attacks more accurate. The other fun thing to do, I think, is make a deck of random compulsions that can be inflicted as a result of attacks, and removed with a successful Arcana or Heal check during a short rest. Things like: - You take 2 psychic damage whenever you voluntarily enter a square that is not diagonally adjacent to your current square. - You take 5 psychic damage whenever you say someone's name. - You take 5 psychic damage whenever you pick up an object from the ground. - You take 5 psychic damage if you end your turn adjacent to a bloodied creature. - When an ally enters a square adjacent to you, you may shift 1 square to a square not adjacent to any ally. If you don't, you take 5 psychic damage. - You take 5 psychic damage if you make an attack that targets an even number of creatures. - Whenever you drop prone, you gain 5 temporary hit points. - When you start your turn adjacent to an enemy, you take 5 psychic damage if you end your turn without provoking an opportunity attack from that enemy. Each of your cultists would start off with a compulsion already, of course. [/QUOTE]
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