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<blockquote data-quote="dave2008" data-source="post: 7394871" data-attributes="member: 83242"><p>The DMG has a Monster stats by CR table in the section on making / modifying monsters. You can find the table with a google search; however, you probably will not find the information needed to fully use the table (what modifies things) without the DMG.</p><p></p><p>The number of HD don't have a simple relationship to CR / monster difficulty in 5e like some older editions. Since HD also takes in size (d4/d6/d8/d10/d12/d20) as well as progressively more HD</p><p></p><p>It is usually best to keep special abilities to a few distinctive ones if this a creature to be killed quickly. If it is a recurring or legendary threat then more traits and abilities help keep it interesting. Look through the MM for examples, but I tend to give monsters more traits than what is found in the DMG.</p><p></p><p>AC is 10 + Dex bonus, unless it has natural armor (like dragons), or is wearing armor (in which case use the AC for the armor). If it has natural armor, you can make the AC based on what you think it should be like (is this monster's hide as tough as scale or plate armor?) or you could use the Stats by CR table to give you an idea of where the AC should be.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7394871, member: 83242"] The DMG has a Monster stats by CR table in the section on making / modifying monsters. You can find the table with a google search; however, you probably will not find the information needed to fully use the table (what modifies things) without the DMG. The number of HD don't have a simple relationship to CR / monster difficulty in 5e like some older editions. Since HD also takes in size (d4/d6/d8/d10/d12/d20) as well as progressively more HD It is usually best to keep special abilities to a few distinctive ones if this a creature to be killed quickly. If it is a recurring or legendary threat then more traits and abilities help keep it interesting. Look through the MM for examples, but I tend to give monsters more traits than what is found in the DMG. AC is 10 + Dex bonus, unless it has natural armor (like dragons), or is wearing armor (in which case use the AC for the armor). If it has natural armor, you can make the AC based on what you think it should be like (is this monster's hide as tough as scale or plate armor?) or you could use the Stats by CR table to give you an idea of where the AC should be. [/QUOTE]
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