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Monster Design - The Mano-a-Mano, built for a 1-on-1 combat within a battle.
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<blockquote data-quote="catastrophic" data-source="post: 5666768" data-attributes="member: 81381"><p>Thanks for your input guys!</p><p> </p><p>The limit on immediate actions is intentional- you're only looking at using one of those tricks a round.</p><p> </p><p>The monster is still a soldier, and primarily has the soldier's marking powers. Normally, soldiers have to make the choice between say, punishing their target for hitting an ally, and holding their interupt in case they try and move off. Other reactions are alternatives to that, not ways to enhance it.</p><p> </p><p>The mark penalty to attack rolls is there either way, and it doens't lapse easily. This soldier's ability to move and force movement on their MBA also makes it quite powerful, so it's important to keep that restrained.</p><p> </p><p>In addition, it has thematic options on other turns, but using them also gives their target a turn away from the mark interupts effects. </p><p> </p><p>I actually did that to try and make it tidier, because otherwise the language would be repeated multiple times. It also makes it easier for the DM to recognise and modify the core mechanic. </p><p> </p><p>I feel as if we're basically coming at the nemesis slide from opposite directions for the same reason- I did it in an attempt to make the sheet less complex, but for you (and others, potentially), it's more complex as a result <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="catastrophic, post: 5666768, member: 81381"] Thanks for your input guys! The limit on immediate actions is intentional- you're only looking at using one of those tricks a round. The monster is still a soldier, and primarily has the soldier's marking powers. Normally, soldiers have to make the choice between say, punishing their target for hitting an ally, and holding their interupt in case they try and move off. Other reactions are alternatives to that, not ways to enhance it. The mark penalty to attack rolls is there either way, and it doens't lapse easily. This soldier's ability to move and force movement on their MBA also makes it quite powerful, so it's important to keep that restrained. In addition, it has thematic options on other turns, but using them also gives their target a turn away from the mark interupts effects. I actually did that to try and make it tidier, because otherwise the language would be repeated multiple times. It also makes it easier for the DM to recognise and modify the core mechanic. I feel as if we're basically coming at the nemesis slide from opposite directions for the same reason- I did it in an attempt to make the sheet less complex, but for you (and others, potentially), it's more complex as a result :p [/QUOTE]
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Monster Design - The Mano-a-Mano, built for a 1-on-1 combat within a battle.
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