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General Tabletop Discussion
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Monster Design - The Mano-a-Mano, built for a 1-on-1 combat within a battle.
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<blockquote data-quote="Unwise" data-source="post: 5676818" data-attributes="member: 98008"><p>I like the concept of a 1v1 fight, however it can be hard to fit in without it feeling railroaded. I have used some instances recently with variations on duels.</p><p> </p><p>1) In a Torig temple the players found themselves struck by tormented ghosts. The ghosts were stalkers and had a "shared suffering" attack. It did damage, but placed a condition on the target that meant if they struck the ghost, they took the full damage themself as well. This worked out really well, in a widely spread battlefield it was tactically challenging as amounted to the opposite of a duel, nobody afford to attack their own attacker. This worked far better when I made the ghosts minions in a later encounter.</p><p> </p><p>2) There was an instance of a duel was when abominations attempted to 'meld' with the PCs. The result of this attack was that if anybody else attacked the abomination (other than their target) the target took full damage as well. This was in the lab of a doctor like the guy from "Human Centipede" (don't look it up if you don't know what I am talking about), so was extra creepy.</p><p> </p><p>3) The PCs once got on the wrong side of a Bahumut cult. This resulted in a few assassins coming for them. I actually used a PC template for these, making them Avengers. The players got a new appreciation for just how hard it is to get away from an Avenger who wants to duel you.</p><p> </p><p>4) Angels of Vengeance are amazing, I really love them, they teleport right up to you and ruin your day. I was feeling particularly evil once, so paired up angels of Vengeance with angels of Warding. They warders stopped (or attempted to) anybody else from approaching and interfering with the righteous smiting the victim was getting from their vengeful colleagues.</p><p> </p><p>5) Nedrazuul (sp?) are great. I was feeling particularly nasty so put them in a multi-level tower with line of sight between the levels. They hit you, teleport you away from your friends and touch you in unpleasant ways. For added horror I put a portal to the abyss at the top of the tower, if they managed to teleport you up all 4 levels you were in for a realm bad day.</p><p> </p><p>These sort of fights worked well for me and the players. The tank found them enraging which was good, but by being a really tough SOB he just tanked through many negative effects, provoked heaps of opportunity and kept doing his job.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5676818, member: 98008"] I like the concept of a 1v1 fight, however it can be hard to fit in without it feeling railroaded. I have used some instances recently with variations on duels. 1) In a Torig temple the players found themselves struck by tormented ghosts. The ghosts were stalkers and had a "shared suffering" attack. It did damage, but placed a condition on the target that meant if they struck the ghost, they took the full damage themself as well. This worked out really well, in a widely spread battlefield it was tactically challenging as amounted to the opposite of a duel, nobody afford to attack their own attacker. This worked far better when I made the ghosts minions in a later encounter. 2) There was an instance of a duel was when abominations attempted to 'meld' with the PCs. The result of this attack was that if anybody else attacked the abomination (other than their target) the target took full damage as well. This was in the lab of a doctor like the guy from "Human Centipede" (don't look it up if you don't know what I am talking about), so was extra creepy. 3) The PCs once got on the wrong side of a Bahumut cult. This resulted in a few assassins coming for them. I actually used a PC template for these, making them Avengers. The players got a new appreciation for just how hard it is to get away from an Avenger who wants to duel you. 4) Angels of Vengeance are amazing, I really love them, they teleport right up to you and ruin your day. I was feeling particularly evil once, so paired up angels of Vengeance with angels of Warding. They warders stopped (or attempted to) anybody else from approaching and interfering with the righteous smiting the victim was getting from their vengeful colleagues. 5) Nedrazuul (sp?) are great. I was feeling particularly nasty so put them in a multi-level tower with line of sight between the levels. They hit you, teleport you away from your friends and touch you in unpleasant ways. For added horror I put a portal to the abyss at the top of the tower, if they managed to teleport you up all 4 levels you were in for a realm bad day. These sort of fights worked well for me and the players. The tank found them enraging which was good, but by being a really tough SOB he just tanked through many negative effects, provoked heaps of opportunity and kept doing his job. [/QUOTE]
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