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<blockquote data-quote="Faolyn" data-source="post: 8292463" data-attributes="member: 6915329"><p>Yeah, I was just adapting from the 2e stuff. I don't mind getting rid of the gender politics. </p><p></p><p>The other stuff, like how they're environmentally unfriendly, is good--because I dislike alignments and so that's an important bit of lore that would help to run them in a way that differentiates them from other creatures of the same type or who live in the same area. Although that being said, it's not that bullywugs <em>have </em>to be environmentally unfriendly; it's that <em>that </em>is the level of information I would want from a Monster Ecology section.</p><p></p><p>I don't know if referencing leaders and the like is <em>necessary </em>because the current trend is to have completely different statblocks for each type, whereas in 2e they were mostly like regular creatures but with more HD and occasionally better AC and weapons. So when I say I would ignore that section, I mean more about ignoring bits like "for every 30 bullywugs you get 5 subleaders," because you don't need that level of mathematical precision. You just need stats for tougher bullywugs (which currently exist, but in <em>Ghosts of Saltmarsh</em>) or a DM willing to do the math needed to up its Hit Dice.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8292463, member: 6915329"] Yeah, I was just adapting from the 2e stuff. I don't mind getting rid of the gender politics. The other stuff, like how they're environmentally unfriendly, is good--because I dislike alignments and so that's an important bit of lore that would help to run them in a way that differentiates them from other creatures of the same type or who live in the same area. Although that being said, it's not that bullywugs [I]have [/I]to be environmentally unfriendly; it's that [I]that [/I]is the level of information I would want from a Monster Ecology section. I don't know if referencing leaders and the like is [I]necessary [/I]because the current trend is to have completely different statblocks for each type, whereas in 2e they were mostly like regular creatures but with more HD and occasionally better AC and weapons. So when I say I would ignore that section, I mean more about ignoring bits like "for every 30 bullywugs you get 5 subleaders," because you don't need that level of mathematical precision. You just need stats for tougher bullywugs (which currently exist, but in [I]Ghosts of Saltmarsh[/I]) or a DM willing to do the math needed to up its Hit Dice. [/QUOTE]
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