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Monster Feat Selection
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<blockquote data-quote="green slime" data-source="post: 1785493" data-attributes="member: 1325"><p>Well, there is a big difference between a prepared encounter and an unprepared encounter.</p><p></p><p>If the party muscles has <em>stoneskin</em>, <em>haste</em>, <em>keen edge</em>, <em>GMW</em>, and <em>MV</em>, then two of them (in a party of 6) plow into it with +11/+11/+6/+1 BAB, add in Str (+5 at least) magical weapons (+3) feats (+1-2) , perhaps a Divine Might with Smite (if you have one of those in the party) and 168 hp won't seem like so much.</p><p></p><p>4 Talons +22 melee (1d6+8) and Bite +20 melee (1d6+4) won't do too much against DR 10 / adamantine. </p><p></p><p>I think for this monster, you want to take use of its advantages: Blindsight in water and large number of attacks. Going Spring Attack (although tempting due to its swim speed) would negate its advantage in Full-attack.</p><p></p><p>If it fails to drop a melee type in one round, the clerics will have healed them right back up before the next turn.</p><p></p><p>I'd add in a few Well-sized Hungry sharks to distract spellcasters.</p><p></p><p>Of course you best know your player's party's strengths, and how prepared you expect them to be.</p></blockquote><p></p>
[QUOTE="green slime, post: 1785493, member: 1325"] Well, there is a big difference between a prepared encounter and an unprepared encounter. If the party muscles has [i]stoneskin[/i], [i]haste[/i], [i]keen edge[/i], [i]GMW[/i], and [i]MV[/i], then two of them (in a party of 6) plow into it with +11/+11/+6/+1 BAB, add in Str (+5 at least) magical weapons (+3) feats (+1-2) , perhaps a Divine Might with Smite (if you have one of those in the party) and 168 hp won't seem like so much. 4 Talons +22 melee (1d6+8) and Bite +20 melee (1d6+4) won't do too much against DR 10 / adamantine. I think for this monster, you want to take use of its advantages: Blindsight in water and large number of attacks. Going Spring Attack (although tempting due to its swim speed) would negate its advantage in Full-attack. If it fails to drop a melee type in one round, the clerics will have healed them right back up before the next turn. I'd add in a few Well-sized Hungry sharks to distract spellcasters. Of course you best know your player's party's strengths, and how prepared you expect them to be. [/QUOTE]
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