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Monster feedback: Ogre Storm Witch
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<blockquote data-quote="toucanbuzz" data-source="post: 8243182" data-attributes="member: 19270"><p>Cool. My take:</p><p></p><p>I plugged it into the 5E Monster CR calculator and came up with a CR3 creature as well, CR 1 offense, CR 5 defense. I'm assuming a CHA-based caster. He's an abysmal combatant with only a +2 to damage foes, and it would beg the question why not just swing his staff for +6 to hit and 2d6+4 damage? If he gets CHA up to 14, he becomes a more formidable foe with some allies around him.</p><p></p><p>Int modifier should be -3.</p><p></p><p><strong>Storm Cloak: </strong>it has no duration so why would it need a recharge? Take it away and he's a softie with a horrible AC. Consider making it a feature that exists so long as the ogre is exposed to clouds? Given the feature operates like the <em>blur </em>spell and it's hard to see targets in the shadows, should ranged attacks also have disadvantage?</p><p></p><p><strong>Spell-like abilities: </strong>They work. No one has to reference a secondary book. </p><p></p><p><strong>Lightning Seed: </strong>Interesting that a prepared Ogre could send suicidal minions who voluntarily fail their saving throws to die in service of their (pick a cause).</p><p></p><p>When I was converting Dark Sun creatures to 5E, I did what you did and turned powers into part of the ability block rather than a spell reference. However, I found when running creatures, if they had more than 1 rechargeable power, it became a <em>huge </em>pain to track, especially if I had multiple foes with multiple recharging abilities. Hence my feelings on making Storm Cloak a more permanent feature.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8243182, member: 19270"] Cool. My take: I plugged it into the 5E Monster CR calculator and came up with a CR3 creature as well, CR 1 offense, CR 5 defense. I'm assuming a CHA-based caster. He's an abysmal combatant with only a +2 to damage foes, and it would beg the question why not just swing his staff for +6 to hit and 2d6+4 damage? If he gets CHA up to 14, he becomes a more formidable foe with some allies around him. Int modifier should be -3. [B]Storm Cloak: [/B]it has no duration so why would it need a recharge? Take it away and he's a softie with a horrible AC. Consider making it a feature that exists so long as the ogre is exposed to clouds? Given the feature operates like the [I]blur [/I]spell and it's hard to see targets in the shadows, should ranged attacks also have disadvantage? [B]Spell-like abilities: [/B]They work. No one has to reference a secondary book. [B]Lightning Seed: [/B]Interesting that a prepared Ogre could send suicidal minions who voluntarily fail their saving throws to die in service of their (pick a cause). When I was converting Dark Sun creatures to 5E, I did what you did and turned powers into part of the ability block rather than a spell reference. However, I found when running creatures, if they had more than 1 rechargeable power, it became a [I]huge [/I]pain to track, especially if I had multiple foes with multiple recharging abilities. Hence my feelings on making Storm Cloak a more permanent feature. [/QUOTE]
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